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Mythiq.net
 Mythiq.net
Member Mythiq.net Staff

7 Days to Die

 

Server name:

Mythiq.net - Survival Realm

Server / game version: Always updated to latest version

Slots: 14 slots

Server location: Europe (Germany)

Map: Random Generated World

 

Mythiq.net Survival Realm is permanent server based on large Random Generated World always running at latest stable game version. Join our friendly and active Mythiq.net community with active Game Masters, be part of in-game events, build your base at permanent world without any wipes and try to be the most successful player in our realm!

 

This topic was modified 2 months ago by Mythiq.net
This topic was modified 1 month ago 2 times by Mythiq.net
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Posted : 27.1.2020 10:27
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Mythiq.net
 Mythiq.net
Member Mythiq.net Staff

Informations regarding A19 Update

Greetings everyone!

Our Mythiq.net 7 Days to Die server will be updated to latest game version, which is A19, very soon - specifically on Wednesday, August 26, 2020 from 09:00 to 12:00 CET! We do our best to preserve all current content you build, your characters and everything, however we also want to bring all the new game features to live and it may require from us to generate whole server world from scratch. 

All depends on how well developers of 7 Days to Die implement the server side update and we don't know it yet.

We'll keep you informed, watch this thread.

This post was modified 2 months ago by Mythiq.net
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Posted : 19.8.2020 17:45
Mythiq.net
 Mythiq.net
Member Mythiq.net Staff

Today our server will be updated to newest A19 game version amd will be unavailable due to maintenance from 09:00 to around 12:00 CET .

 Our apologies for the unconvinced.

 

 We also do hardware update of our server (new CPU and NVMe), which will be made tomorrow from 05:00 to around 07:00 CET. So all players will be able to experience 50% more powerful server.

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Posted : 26.8.2020 7:51
Mythiq.net
 Mythiq.net
Member Mythiq.net Staff

========= EVENT =========
Weekend Boost [September 12 - September 13, 2020] - Get 20% more XP from everything!
==================

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Posted : 12.9.2020 10:54
VRGe
 VRGe
New Member

hello i'm new in PC world SEE YOU'LL ON RACE DAY'S 

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Posted : 17.9.2020 18:41
Mythiq.net
 Mythiq.net
Member Mythiq.net Staff

Our 7 Days to Die server has been updated to latest stable version of 7 Days to Die - version Alpha 19.1 Stable.

 

Alpha 19.1 Official Release Notes

Added

  • Player side stepping while on ladders
  • Players falling onto ladders will be slowed until they reach a reasonable speed to attach
  • Support defining POI zones in Prefab Editor
  • Set entity rigid body drag to .25 when spawned with 0
  • Death ragdoll physics set max velocities lower
  • 20 Slot Toolbelt for Prefab Editor
  • New Stripper, Utility, and Business zombies

Changed

  • Improved AI ladder use
  • Ladder type blocks to only be climbable when vertical
  • Increased player horizontal move speed on ladders and running boosts
  • Jumping conflicts with starting to climb a ladder
  • Console command replies on the Windows Dedicated Server terminal window same green as regular console output now
  • Loot window of writable storage box shows custom text if assigned
  • Reduced zombie flesh physics bounce and increased fat bounce
  • Increased toolbelt size to 10 slots
  • Increased value of cigars
  • Reenabled docks_02 in Navezgane

Fixed

  • Switch lights do not seem to be working when they are placed.
  • Switches that are turned on will be white when logging back into the game
  • Fixed light source on player industrial light
  • First person hand animation for block placing is faster and doesn't de sync with fast placed blocks
  • Stone axe abledo brightness
  • Trees are invisible from one side and not the other
  • Object quality diminishes world object render distance too far
  • Cops and Radiated Cops aim poorly (Increased vomit radius)
  • Soldier zombie only shows head on fire
  • Goldenrod seed uses full grown stage ghost when planting (and similar drawing bugs in other plants)
  • Block placement would start rotated for certain blocks
  • Broken glass looked white when holding
  • AI jumping at you thinking the path to you was unreachable if you had moved
  • AI could not jump while on a ladder
  • AI obstacle check was disabled on ladder if not climbing
  • AI pathing not making horizontal ladder connections
  • AI pathing making unneeded inside drop connections
  • "house_modern_03" has zombie trapped in tub if/when spawned
  • Trader hughes poi has missing beam
  • Terrain AirPocket in cave_04
  • House_old_victorian_10 fire place paint looks out of place
  • Player jumping to a ladder block after having used a ladder would not attach unless jump was still pressed after entering the ladder block
  • Player or AI moving down from air to a ladder would fall 1m
  • Player moving down to ground while in a ladder block would keep you attached (slow)
  • Holding jump after attaching to a ladder slowly slides you down
  • Player does not use stamina when bunny hopping
  • Ladder rung above hay bale negates hay bale protection
  • Water makes moving dots effect
  • HUD timers overlap icons with local language changes
  • Prefab Editor nullref when toggling 'Show Stability Glue'
  • "ERR Prefab loading failed" when clients join a world with a custom POI
  • Toolbelt only remembers one slot per item type to return to (e.g. multiple spears)
  • Controller unable to select player profile character
  • onSelfEquip event consistency issues
  • Harvest animation plays when out of range to harvest
  • Healing other player is not working
  • Food animation speeds up after firing any weapon
  • Deployed robotic sledge animation doesn't have firing sound(s) for clients
  • Deployed robotic sledge animation doesn't fire correctly for clients
  • AP rounds not working as expected
  • Robotic sledge placement can be rotated using reload key during placement process
  • Junk Sledge dupe on 2 player pickup
  • Auto turret and traps use mod of item held in hand. ie. burning shaft mod
  • Spawning in a trader with ctrl num* causes nre
  • Error if anim pause (ctrl num*) enabled when placing robotic turrets
  • Dynamic resolution causes Z selection box issues
  • Floating crawler stumble
  • Zombies fall through floor/world when jumping over metalRailing blocks
  • Knocked down Fat Cops play a weird ragdoll
  • Bear corpse harvest ragdoll is excessive
  • Bear ragdoll hips could keep moving and improved impact handling
  • Lab and Hazmat zombie show no fire when burning
  • Robotic Turret freezing game when shooting a block and having 0 BlockPenetrationFactor
This post was modified 1 month ago by Mythiq.net
ReplyQuote
Posted : 23.9.2020 17:32
Mythiq.net
 Mythiq.net
Member Mythiq.net Staff

We changed some parameters of our 7 Days to Die servers:

Bloodmoon is now every 30th day (instead of 7th day)

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Posted : 13.10.2020 13:30
Mythiq.net
 Mythiq.net
Member Mythiq.net Staff

Our 7 Days to Die server has been updated to latest stable version of 7 Days to Die - version Alpha 19.2 Stable.

 

Spoiler
Changelog A19.2 b4

Changelog A19.2 b4

Added

  • Console command “ai pathgrid”
  • Console command “gfx dti” to set distant terrain instancing
  • Console command “gfx dtpix” to set distant terrain pixel error
  • Trees are set to consistent LOD transition values by code
  • Support for Steel Series SDK
  • We also updated to a new version of microsplat, improving performance.

Changed

  • Renamed console command “ai path” to “ai pathlines”
  • Optimized path grid move buffer copy
  • Optimized path grid block checks and misc
  • Reduced the effect of High and Ultra Object Quality settings
  • Deleted WaterDepthRecorder that reduced FPS a bit
  • Updated terrain shaders
  • Improved terrain shader settings for better performance
  • Prefab editor to use same tree LOD bias as game
  • Our custom speed tree shader to Alpha Test queue

Fixed

  • Trees are not rotated correctly on the diagonal directions
  • Desert terrain normal textures not set as normals
  • FirMed01 tree popping in oddly
  • Two trees not instancing
  • 8 block entities not instance rendering
  • You could see under the water plane when camera was close to it
  • Unlit explosives can explode in hand after throwing a lit one
  • Electric fence wires drop to the bottom of the pole after unloading the chunk or FO point.

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Posted : 21.10.2020 12:49
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