Always up to date
Patched for the game, never abandoned to it. A mod that breaks on release day is not finished, and we treat it that way.
Mythiq.net is the gaming and game distribution division of Akizavo. Building, publishing, distributing and standing behind game modifications and tools since 2017.
Our passion for what we do and the effort to polish every detail is what allows us to bring new worlds to life.
We are on a quest to craft, publish and distribute epic-quality game projects and modifications that are ready to be your best friend and companion on your heroic journeys.
It is one of our core values to deliver flawless, supported projects — and to keep enhancing your gaming experience, always.
633
playing & using our projects right now
42 300
players & users in the last 30 days
230
mods published and distributed
10
games covered by the catalogue
2016
2016
Before the name existed there was Ablaze: a server with curated game modifications, built on one rule — only mods that are always up to date, transparent about what exactly they change in-game, and safe to use.
2017
Too few modifications met that standard, so we decided to build our own. In July 2017 Mythiq.net came to the scene, and players could be sure that what they installed was safe, documented and still maintained.
2017
Our first modification, for Euro Truck Simulator 2, became the highest-rated, longest continuously updated and supported economy modification on Steam and on the internet — and won multiple awards along the way.
2020
In August the Simracing Race Fuel Calculator arrived: the first of the free tools we built because we wanted them open on a second screen, and the start of a shelf that is still growing.
2021
Economy Overhaul passed ten thousand active players in January. In February the site and the branding were rebuilt from scratch, and by June the tools had a home of their own.
Today
Mythiq.net builds and publishes its own projects, distributes for the authors who release with us, and keeps the tools free — 230 mods across 10 games, and counting.
Four criteria, unchanged since Ablaze. Everything we publish or distribute is held to them.
Patched for the game, never abandoned to it. A mod that breaks on release day is not finished, and we treat it that way.
Every single change a project makes in-game is written down before you install it. You should never have to guess what you just added to your save.
Nothing reaches the catalogue that we would not run on our own accounts, on our own saves, on the version we play tonight.
Answers come from the people who built the thing, at the standard we set in 2017 — not from a queue that never moves.
Built by us, funded by us, or distributed by us for the authors who release with us.
We do not only host other people’s work. We fund it, we pay for exclusive releases, and we run everything that happens after the upload — so an author can stay an author.
Talk to us about publishingTerms are agreed per project. Mods, tools and full games all welcome.
Projects we believe in get backed with money up front, so an author can build the thing properly instead of building it in the hours left over after work.
Release exclusively on Mythiq.net and you are paid for it. Exclusive titles get the catalogue's front position, our audience behind them, and a reward on the release itself.
Hosting, every version, the download page, the catalogue entry and the support desk are ours to operate. You keep authorship, your name and your community.