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Cyberpunk 2077 Frameworks & tools

ArchiveXL

Overview

ArchiveXL is a modding tool that allows you to load custom resources without touching original game files, thus allowing multiple mods to expand same resources without conflicts. With the mod you can: - Load custom entity factories (necessary for item additions) - Add localization texts that can…

ArchiveXL is a modding tool that allows you to load custom resources without touching original game files, thus allowing multiple mods to expand same resources without conflicts. With the mod you can: - Load custom entity factories (necessary for item additions) - Add localization texts that can be used in scripts, resources and TweakDB - Edit existing localization texts without overwriting original resources - Override submeshes visibility of entity parts - Add visual tags to a clothing item - Spawn widgets from any library without registering dependencies

ArchiveXL is developed in the open, and the author's repository is the authoritative source for its full documentation, its issue tracker and its release history.

ABOUT THIS LISTING

This page describes ArchiveXL by psiberx. The description and screenshots are the author's own, imported from their listing on GitHub on 26 October 2026: https://github.com/psiberx/cp2077-archive-xl

Mythiq.net hosts no files for it. The download button goes straight to the release file on github.com, so you are downloading from the author's own host, not from a copy of ours.

The download count, rating and comments on this page start at zero and count Mythiq.net only. The source's own figures are not copied here — they measure a different site, and a number that cannot be checked against our own ledger is not worth printing.

Requirements

Cyberpunk 2077 on a current patch. Almost everything on this shelf is built on one or both of the two runtimes: Cyber Engine Tweaks (CET), which runs the Lua/INI side of the scene, and RED4ext, which loads native plugins. A mod that does nothing after a game update is usually waiting on a runtime rebuild, not broken.

TweakXL and ArchiveXL mods additionally require those frameworks installed, and a mod's repository states which runtime it needs — the four framework mods at the top of this shelf are exactly what everything else depends on.

Install with a mod manager (Cyberpunk 2077 Mod Manager or Vortex) where one is offered; loose installs work but the folder layout matters.

Installation

1. Download the archive with the button on this page.

2. Unzip it into your Cyberpunk 2077 install folder (steamapps\common\Cyberpunk 2077) so the folders merge: CET lands in bin\x64\, RED4ext builds bin\x64\plugins\, and mod packages keep the folder structure the archive already has.

3. If a mod needs a runtime you do not have, install that first from its page on this shelf — CET and RED4ext are the two everything depends on.

4. Start the game. CET mods open their overlay with the key the author lists (the \"\`\" console key by default); RED4ext plugins load silently and log to r6\logs.

UPDATING

Delete the old version's folders before unzipping a new one — the logs name the exact folders. Two copies of a plugin loaded together is the usual cause of crashes at launch.

This release downloads from github.com, not from us, so there is no checksum to compare against. Scan the archive before you unpack it.

Version history

  1. v1.28.0 Latest 25 Oct 2026 · 8.3 MB via github.com · 0 downloads Download
    - Updated compatibility to game patch 2.5
    - Fixed potential crash when patching .ent resources

    Off-site on github.com — no checksum, because we never held this file. Link checked by our review team on 26 Oct 2026.

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