This is a mod for Cyberpunk 2077 that adds a flying mechanism to all cars, with a couple different modes and options. Other features include: Imminent explosion audio indicator Visual explosions happen more readily with other cars Quick-eject in flight mode (hold exit)
This is a mod for Cyberpunk 2077 that adds a flying mechanism to all cars, with a couple different modes and options. Other features include: Imminent explosion audio indicator Visual explosions happen more readily with other cars Quick-eject in flight mode (hold exit)
Covers: cyberpunk 2077 and cyberpunk mods.
Let There Be Flight is developed in the open, and the author's repository is the authoritative source for its full documentation, its issue tracker and its release history.
ABOUT THIS LISTING
This page describes Let There Be Flight by jackhumbert. The description and screenshots are the author's own, imported from their listing on GitHub on 26 October 2026: https://github.com/jackhumbert/let_there_be_flight
Mythiq.net hosts no files for it. The download button goes straight to the release file on github.com, so you are downloading from the author's own host, not from a copy of ours.
The download count, rating and comments on this page start at zero and count Mythiq.net only. The source's own figures are not copied here — they measure a different site, and a number that cannot be checked against our own ledger is not worth printing.
Media
Requirements
Cyberpunk 2077 on a current patch. Almost everything on this shelf is built on one or both of the two runtimes: Cyber Engine Tweaks (CET), which runs the Lua/INI side of the scene, and RED4ext, which loads native plugins. A mod that does nothing after a game update is usually waiting on a runtime rebuild, not broken.
TweakXL and ArchiveXL mods additionally require those frameworks installed, and a mod's repository states which runtime it needs — the four framework mods at the top of this shelf are exactly what everything else depends on.
Install with a mod manager (Cyberpunk 2077 Mod Manager or Vortex) where one is offered; loose installs work but the folder layout matters.
Installation
1. Download the archive with the button on this page.
2. Unzip it into your Cyberpunk 2077 install folder (steamapps\common\Cyberpunk 2077) so the folders merge: CET lands in bin\x64\, RED4ext builds bin\x64\plugins\, and mod packages keep the folder structure the archive already has.
3. If a mod needs a runtime you do not have, install that first from its page on this shelf — CET and RED4ext are the two everything depends on.
4. Start the game. CET mods open their overlay with the key the author lists (the \"\`\" console key by default); RED4ext plugins load silently and log to r6\logs.
UPDATING
Delete the old version's folders before unzipping a new one — the logs name the exact folders. Two copies of a plugin loaded together is the usual cause of crashes at launch.
This release downloads from github.com, not from us, so
there is no checksum to compare against. Scan the archive before you unpack it.
Version history
v0.3.20Latest
26 Oct 2026 · 13 MB via github.com · 1 download Download
[0.3.20] - 2026-10-26
Bug Fixes
- Hide the flight input hint while VehicleBlockFlight is active (LTBF-13, #95) (16d7dcf38ce17e58537ffe826a5e80a69fdbc161)
- Silence the 18 duplicate @addField redscript warnings (LTBF-10) (b419593cd8e349e04f43c8d5ec145c473cae3409)
- Add the 26 missing en-us localization strings (LTBF-10) (0e8a7d6f25334ced3210c36756c3f6f20dd6fd86)
- Expect 243 nodes in exterior_-3_-4_0_4 on 2.31 (LTBF-10) (09356a10a015151d5a5a24144ebfc428a2f3a22f)
- Do not strip vehicle colliders on non-flying vehicles (LTBF-14, #89) (b75415c1f8cb6db17f87d4e1a6766c438aaee92a)
- Track attached thruster shapes by pointer instead of index range (LTBF-14) (b959785d3d9c47c119fbc15fa72bde30836908c2)
- Keep Automatic mode's lift factor default at 25 so shipped feel is unchanged (LTBF-5) (1933acc044ae62655fdb2fdea89f391dd9bdf9dc)
- Repack the archive with the new en-us localization strings (edec6600520e4b5331f6476b3710b58bddd8d412)
- Match the player puppet by its script class so the flight HUD attaches (LTBF-3) (e5d28ccb38aeff0f115d816d13762731ea48ae7c)
- Do not toggle flight from the autodrive L3 tap, make the gamepad hold time a setting (5d75d32147a1e535951ad59b16795f7c6fd50264)
- Stop the front-to-back twitch when braking in flight (3212943f997ffd148757995a5911903771eca6bf)
- Stop vehicles resting on their chassis from jittering in flight (422cbcae6bdd20cb19b26db5d075f12f56b9da8e)
- Drop the angular part of the chassis contact support, it rocked the vehicle (a687ec1985d093c82fcdf1d8c4e0b891b3bd82ad)
- Name three Mod Settings sliders that showed their localization key (a6f3fee46bb04ef70e58e101ddca8589bb1a7452)
Documentation
- Mark LTBF-13 done (6f805f510eff831bbd88e57c31ee17c164159181)
- Add a compatibility section to the readme (LTBF-11) (6771dac3e3f31c676b5ffa797a20b047416a22c4)
- Wreck collision analysis for LTBF-14 (#89) (5b25a91bd20c7e16b29a0c17cd69ae37a9c2d888)
- LTBF-10 progress (7bfdf2acb7484e9dafa3f5804fc368b95373555b)
- Add a settings guide (LTBF-5) (75690532897797ab898d9e3a19c97d4d13eed163)
- Mark LTBF-14 done (8023b7c71c14ea48a914125b4cc50662e3359c1f)
- Draft the 0.3.18 Nexus sticky and align readme requirements (LTBF-1) (6c7bc1b03e519dff6295b1ddfd055e223a77773e)
- Settings guide covers the new options (LTBF-5) (17298eb69912db4335f6ac9b339172f476ea895f)
- Mark LTBF-5 done (c6ac967b978f1f87adc5de4a80fd8ca8e1d37286)
- Whitelist configuration in the readme (LTBF-8) (d9e9460150f38f464fd659d58860c1bd14fe9ece)
- Mark LTBF-8 done (cac97c9f9b2147a45c5d9452e2107ede48e9bd8f)
- Confirm the mount HUD rebuild from the 2.31 binary and record the switch (714bda834e12d1c1d30a900730cdf2d80f8fb9d3)
- LTBF-3 progress (f59fda71cdf836b7c750b8f42d64462bdbd38a20)
- Document rebuilding the archive with the WolvenKit CLI (a26d502c3fb1e0b634114e19eb64a0355f7a9c2e)
- Fix the vcvars path in CLAUDE.md (3e6f9001148d98d22afd44a0147691a8328d18f7)
- Record LTBF-3 and LTBF-14 in-game results (72d5828f2666328cfb381d82da56a723c2f25d0e)
- Repacking the archive with WolvenKit CLI (329b7526a823d3d342e67363527b7dd2878a8f4d)
- With hold-to-toggle on, move the gamepad flight toggle off L3 (cfe57767a7bf2b6dd3bed5542a0c17293523b383)
Off-site on github.com —
no checksum, because we never held this file.
Link checked by our review team on 26 Oct 2026.
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