BahamutoD has taken a leave of absence and requested that his mods be continued, so the BDArmory Team is pleased to announce BDArmory Continued!
DISCLAIMER
This mod is a work in progress. The last update contains many new features and systems, so you will likely find issues with the new stuff,
or find that things that used to work no longer work. Please kindly report issues in a thorough manner. Thanks.
Discuss on the KSP forum page.
Installation : Copy the BDArmory folder from the zip file's GameData folder into your GameData folder.
If updating, please remove your old BDArmory folder before extracting.
(Source on GitHub)
Documentation
BDArmory Wiki (new!)
- This long overdue, but it has just been started so there are only a few pages so far. If you know some things about BDArmory and would like to help fill it out, please feel free to do so. It would be greatly appreciated!
KSPedia pages! BDAc now has a KSPedia presence. information on BDArmory can now be found in game!
Useful Tools
- BDA Vessel Switcher
- Vessel Mover
Features:
- Aim and fire turrets with your mouse
- Homing air-air and air-ground missiles
- Cruise Missiles
- Countermeasure flares
- Unguided rockets
- Bombs
- Cannons and artillery
- Lasers
- Naval combat systems.
- Explosions
- Recoil impulse calculated by projectile mass and muzzle velocity.
- Bullets are affected by gravity.
- Firing mechanism cut-off if the gun is pointed at your own vessel.
- Highly configurable.
- Configure AI guards to fight against
- Current damage system:
- == each bullet adds heat to a Part on impact depending on the bullet's mass and velocity, and the Part's impact tolerance. The part is destroyed when heat exceeds max heat.
- == explosions push objects and apply heat to them based on their impact tolerance and how far they are from explosion center.
ABOUT THIS LISTING
This page describes BDArmoryContinued by papa_joe. The description and screenshots are the author's own, imported from their listing on CurseForge on 25 October 2026: https://www.curseforge.com/kerbal/ksp-mods/bdarmorycontinued
Mythiq.net hosts no files for it. The download button goes straight to the release file on edge.forgecdn.net, so you are downloading from the author's own host, not from a copy of ours.
The download count, rating and comments on this page start at zero and count Mythiq.net only. The source's own figures are not copied here — they measure a different site, and a number that cannot be checked against our own ledger is not worth printing.
Requirements
Game version
1.3
GAME VERSION
Built against KSP 1.3. Parts and plugins compiled for one major version routinely misbehave on another — a plugin for 1.8 can fail silently on 1.12.
DEPENDENCIES
Many part packs and plugins depend on ModuleManager, and some on each other. KSP's loading log (KSP.log in the game folder) names the missing dependency when a part does not appear; the author's page lists the usual set.
Installation
1. Download the archive with the button on this page and unzip it.
2. Move the mod's folder — the one containing the .version file or the part folders — into:
Kerbal Space Program\GameData
The path in game must read GameData\\…, not GameData\\\…
3. Start the game. Parts appear in their categories in the VAB; plugins show their own toolbars or settings screens.
4. If the mod ships a CraftNote or extras folder, leave it — some packs store example ships and textures there.
UPDATING
Delete the old folder in GameData first. Two versions of one plugin loaded together is the usual cause of duplicate parts and toolbar errors.
This release downloads from edge.forgecdn.net, not from us, so
there is no checksum to compare against. Scan the archive before you unpack it.
Tell us if something is wrong — a file that will not work, content taken from
someone else, or anything that looks unsafe. Reports go to our review team, not
to the author.
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