This mod adds part for rovers. It includes also a laboratory and means to create articulated rovers
Kerbetrotter Ltd. is happy to announce its newest creation from the Feline Utility Rover series: The Lynx Rover.
A medium sized versatile rover that is capable to operate independently in the harshest environments. It is mainly designed to operate on other planets, but also in the outback of Kerbin. Depending on your configuration it can contain crew cabins, a laboratory or even bellowed joints to be more flexible in difficult terrain.
Features
Instructions
For instructions on how to use the hitches and joints, please take a look at the KPSedia entry of Feline Utility Rovers
Languages
Español by bice
Русский by Tirathangil
中国语文 by ssd21345, vosskftw and Levin845
Português (do Brasil) by FellipeC
Deutsch by Nils277
Italiano by Simog
Looking for help:
If anyone is interested to translate FUR into Japanese, please let me know!
You can find all the texts that need translation here: Texts. (1968 Words)
Important: Please contact me before you start with the translation. It already happend more than once that multiple persons worked on a translation for the same texts and therefore their efforts were in vain.
Supported Mods
Life Support:
TAC-LS, USI-LS, Snacks!, Kerbalism, IFI Life Support
Gameplay:
KIS, KeepFit, RemoteTech, Connected Living Space, Pathfinder, Realfuels
Visual:
JSI Advanced Transparend Pods, Raster Prop Monitor, ASET Props
Supports resources from:
OSE Workshop, Extraplanetary Launchpads, MKS, Deepfreeze, Near Future Propulsion, Near Future Electrical
Changelog
Instructions
For instructions on how to use the hitches and joints, please take a look at the KSPedia entry of Feline Utility Rovers.
The hitches and joints are locked by default when you first launch your vessel. You have to click "Unlock" in them right-click menu to unlock them.
The Hover Engines can be controlled with the controls for the Wheels to accelerate and steer. Lateral movement and height changes can be made with the controls for RCS. Please also visit the KSPedia for more information.
Support and Bug reports
If you have any questions regarding this mod, please ask in the Forum Thread.
If you encounter a bug with Kerbal Planetary Base Systems, please follow these instructions to report it in the Forum Thread.
Most important: I need the LOG FILE. Otherwise i won't be able to help!
Thanks
sirkut and Ziw for Infernal Robotics, which was used as reference/learning source for the functionality of the hitch.
Also thanks to Snjo for the Firespitter mod. The Fuel switch is based on the one from Firespitter.
Last but not least thanks to Rafael Acevedo for testing and suggestions during the development.
ABOUT THIS LISTING
This page describes Feline Utility Rovers by nils2778. The description and screenshots are the author's own, imported from their listing on CurseForge on 25 October 2026: https://www.curseforge.com/kerbal/ksp-mods/feline-utility-rovers
Mythiq.net hosts no files for it. The download button goes straight to the release file on edge.forgecdn.net, so you are downloading from the author's own host, not from a copy of ours.
The download count, rating and comments on this page start at zero and count Mythiq.net only. The source's own figures are not copied here — they measure a different site, and a number that cannot be checked against our own ledger is not worth printing.
Media
The rover at night
Cargo Bay
The Laboratory
The Crewcabin
Long rover with joint
Requirements
Game versions
1.12.2
1.12.1
1.11.0
1.11.1
1.11.2
1.12.0
1.12.3
GAME VERSION
Built against KSP 1.12.2, 1.12.1, 1.11.0, 1.11.1, 1.11.2, 1.12.0. Parts and plugins compiled for one major version routinely misbehave on another — a plugin for 1.8 can fail silently on 1.12.
DEPENDENCIES
Many part packs and plugins depend on ModuleManager, and some on each other. KSP's loading log (KSP.log in the game folder) names the missing dependency when a part does not appear; the author's page lists the usual set.
Installation
1. Download the archive with the button on this page and unzip it.
2. Move the mod's folder — the one containing the .version file or the part folders — into:
Kerbal Space Program\GameData
The path in game must read GameData\\…, not GameData\\\…
3. Start the game. Parts appear in their categories in the VAB; plugins show their own toolbars or settings screens.
4. If the mod ships a CraftNote or extras folder, leave it — some packs store example ships and textures there.
UPDATING
Delete the old folder in GameData first. Two versions of one plugin loaded together is the usual cause of duplicate parts and toolbar errors.
This release downloads from edge.forgecdn.net, not from us, so
there is no checksum to compare against. Scan the archive before you unpack it.
Version history
FelineUtilityRovers v1.3.6Latest
12 May 2022 · 48 MB via edge.forgecdn.net · 0 downloads Download
Off-site on edge.forgecdn.net —
no checksum, because we never held this file.
Link checked by our review team on 26 Oct 2026.
Tell us if something is wrong — a file that will not work, content taken from
someone else, or anything that looks unsafe. Reports go to our review team, not
to the author.
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