Displays how many of the pal you have already captured in the capture reticle. No more checking the Paldeck every catch to see if you're going to get a bonus.
Pal Capture Count
Pal Capture Count adds a counter to the capture reticle that shows you how many of that Pal you have captured. No more having to check your Pal Deck to see if you're going to get a capture bonus!
If you're having issues with the mod please find me on Discord. I'll do my best to help.
Mod Installation Instructions
Install UE4SS using the instructions below if you don't already have it
Navigate to your PalWorld game directory
Steam: Right click on game in Steam -> Manage -> Browse Local Files
Xbox App: Select Palworld, click the three dot button ( ... ) and click Manage from the dropdown. Then select the FILES tab and click BROWSE...
Navigate to the LogicMods folder in your PalWorld game directory:
...\Pal\Content\Paks\LogicMods\
Download and extract the latest version of the mod.
Move the .pak file from the extracted mod folder to the LogicMods folder from above (...\Pal\Content\Paks\LogicMods\). Be sure to only copy the .pak and not the entire folder.
You're done!
UE4SS Installation Instructions
Download the latest version of UE4SS (UE4SS_v3.0.0.zip) and unzip
Navigate to your PalWorld game directory
Steam: Right click on game in Steam -> Manage -> Browse Local Files
Xbox App: Select Palworld, click the three dot button ( ... ) and click Manage from the dropdown. Then select the FILES tab and click BROWSE...
Navigate to the Win64 folder in your PalWorld game directory:
...\Pal\Binaries\Win64\
Move the contents of the unzipped UE4SS folder into the Win64 folder
Run the game once and then close it once you get to the main menu (this is so UE4SS can generate the LogicMods folder we are going to use)
UE4SS is now installed
ABOUT THIS LISTING
This page describes Pal Capture Count by ThisIsZac. The description and screenshots are the author's own, imported from their listing on CurseForge on 25 October 2026: https://www.curseforge.com/palworld/blueprint-code-mods/pal-capture-count
Mythiq.net hosts no files for it. The download button goes straight to the release file on edge.forgecdn.net, so you are downloading from the author's own host, not from a copy of ours.
The download count, rating and comments on this page start at zero and count Mythiq.net only. The source's own figures are not copied here — they measure a different site, and a number that cannot be checked against our own ledger is not worth printing.
Requirements
Game version
0.1.2.0
GAME VERSION
Listed against Palworld 0.1.2.0. Palworld updates frequently, and a pak built for an earlier build is the first thing to suspect after a patch.
CLIENT VS SERVER
Some of these mods are server-side — they are installed on the machine running the dedicated server (or the host's copy in co-op), not on every player's game. A server mod installed client-side does nothing, and vice versa; the author's page says which it is.
Installation
1. Download the archive with the button on this page and unzip it.
2. For a client pak mod, create the folder if needed and put the .pak in it:
steamapps\common\Palworld\Pal\Content\Paks\~mods
The tilde in ~mods is deliberate — it makes the engine load the folder last so the mod wins.
3. For a server mod, unzip it into the dedicated server's Pal folder and restart the server; players do not install anything.
4. UE4SS-based mods additionally need UE4SS installed into the game folder first — the author's page linked from here carries the current steps.
UPDATING
Delete the old .pak before adding the new one. Two builds of one mod loaded together is the usual cause of crashes at launch after an update.
This release downloads from edge.forgecdn.net, not from us, so
there is no checksum to compare against. Scan the archive before you unpack it.
Version history
Pal Capture Count v0.2Latest
30 Jan 2024 · 7.5 KB via edge.forgecdn.net · 0 downloads Download
Off-site on edge.forgecdn.net —
no checksum, because we never held this file.
Link checked by our review team on 26 Oct 2026.
Tell us if something is wrong — a file that will not work, content taken from
someone else, or anything that looks unsafe. Reports go to our review team, not
to the author.
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