Adds several rings to the game that increase skill level and experience gain
Now Compatible with Stardew 1.6
Note for mod authors of Space Core based Skill Mods:
All of the following should be done in your own mod's files.
All of the rings are added right before a save is created or a save begins to load, meaning with the proper setup you can edit the rings using Content Patcher. Anything about them can be changed other than their effect and price, though just to be safe I would stick to changing the:
- The "When Time" isn't required per se, but it removes a warning content patcher gives on startup since the rings don't actually exist until the player starts a game
- "RingID" will be: AlphaMeece.SkillRings_[Your Skill ID]Ring[1|2|3]
- For example if JohnDoe made a horsemanship mod and the skill's ID was JohnDoe.Horsemanship, the rings would have the IDs:- AlphaMeece.SkillRings_JohnDoe.HorsemanshipRing1- AlphaMeece.SkillRings_JohnDoe.HorsemanshipRing2- AlphaMeece.SkillRings_JohnDoe.HorsemanshipRing3
- The only customfield used by the mod will be "AlphaMeece.SkillRings_Shop" and the value associated with it should be the name of the shop in the game, I don't see why this wouldn't work with modded shops, but I have not tested it as of yet. If this custom field is excluded it will default to the traveling merchant. If the value is a shop that does not exist then it will default to traveling merchant and display a message in the console.
Translations:
Mandarin(中文): Included in Base Mod(包括)
Courtesy of sakuraandfish, and Ethan
Korean(한국어): Included in Base Mod(포함)
Courtesy of 4KMong
German(Deutsch): Included in Base Mod(Inklusive)
Courtesy of Th3Tob1
Portuguese(Português)): https://www.nexusmods.com/stardewvalley/mods/9516?tab=description
Courtesy of NecromanteOfficial
Spanish(Español): https://www.nexusmods.com/stardewvalley/mods/15847?tab=description
Courtesy of wilsarave
Note: This mod is not compatible with split screen co-op.
Retextures:
Note: I Highly Recommend these, they're better than anything I could make
Skill Rings REMIX Feat. Paint.net (Radio ver.)
Courtesy of AtomicBunnytron
What is it?
This mod adds a collection of 18 rings to the game, with 3 rings for each skill and 3 rings for bonus experience gain.
Tier 1 rings give a +1(or x1.1)
Tier 2 rings give a +2(or x1.2)
Tier 3 rings give a +5(or x1.5)
Each set of rings has its own source while the tier 3 rings all require 4 hearts with someone that has to do with that skill, the person will send you a broken version of the ring that you must do something with to fix, which is unique to each ring.
These rings do stack with food buffs as well.
These rings may also be used to make a combined ring.
Important note:
These rings do not stack with themselves, or prior tiers, so wearing 2 +5 fishing rings results in only +5, and wearing a +5 fishing ring with a +2 fishing ring still results in +5.
The Rings
Category
Tier 1
Tier 2
Tier 3
Farming
Ring of Decent Soil
Ring of the Green Thumb
Ring of Nature's Oracle
Foraging
Ring of Deep Roots
Ring of the Gatherer
Ring of Natural Bounty
Fishing
Ring of the Apprentice Fisher
Ring of the Mad Mariner
Ring of the Legendary Angler
Combat
Ring of Sharper Blades
Ring of Pure Strength
Ring of the War God
Mining
Ring of the Wieldy Pick
Ring of the Caves
Ring of Dwarven Luck
Experience
Ring of Insight
Ring of Knowledge
Ring of Ineffable Knowledge
Where to Obtain
Farming
Tiers 1 and 2 can be purchased from Marnie
Tier 3: 4 Hearts with Marnie
Foraging
The recipes for tiers 1 and 2 are gotten from Linus at 1 and 2 hearts respectively
Tier 3: 4 Hearts with Linus
Fishing
Tiers 1 and 2 can be purchased from Willy
Tier 3: 4 Hearts with Willy
Combat
Tiers 1 and 2 can be purchased from Marlon(Adventurer's Guild)
Tier 3: 4 Hearts with Abigail
Mining
Tiers 1 and 2 can be purchased from the Dwarf
Tier 3: 4 Hearts with the Dwarf
Experience Gain
All tiers purchased from Sandy in the Desert
Luck
All purchased from Krobus
Note: This mod needs Content Patcher
Directly Supported Mods(Red mods were not updated to 1.6 at the time of release):
- Stardew Valley Expanded
- Wear More Rings
- Combine Many Rings
- Balanced Combine Many Rings
- Luck Skill
- 3 new rings sold by Krobus
- Cooking Skill (by spacechase0)
- No new rings, however experience rings will affect cooking experience gain
- Cooking Skill (by bblueberry)
- No new rings, however experience rings will affect cooking experience gain
- Binning Skill
- Same as cooking skill by spacechase0, no new rings, but exp rings will work
Note:
If the mod does not change the map in any way, Skill Rings will work. If the mod does change the map, so long as the Secret Woods, Clint's House, Wizard's Basement, and the Quarry Cave are unchanged, Skill Rings will work.
Commands:
- fixhealth: resets the player's max health to what it should be. This command accounts for combat levels(+5 per level other than 5 and 10), the fighter(+15) and defender(+25) professions, and the Iridium milk(+25) from Mr.Qi
- fixring: Changes the currently held broken ring into its tier 3 equivalent
Tier 3 Ring Spoilers
Grassy Ring(Farming)
Right click on a farm animal with it
Sticky Ring(Foraging)
Bring it to the statue in the secret woods
Dusty Ring(Fishing)
Right click on a fish pond with it
Cursed Ring(Combat)
Bring it to the Reaper statue that held the golden scythe
Stone Ring(Mining)
Bring it to Clint's anvil
Elusive Ring(Experience Gain)
Bring it to the Shrine of Illusions in the Wizard's Basement
ABOUT THIS LISTING
This page describes Skill Rings by alphameece. The description and screenshots are the author's own, imported from their listing on CurseForge on 25 October 2026: https://www.curseforge.com/stardewvalley/mods/skill-rings
Mythiq.net hosts no files for it. The download button goes straight to the release file on edge.forgecdn.net, so you are downloading from the author's own host, not from a copy of ours.
The download count, rating and comments on this page start at zero and count Mythiq.net only. The source's own figures are not copied here — they measure a different site, and a number that cannot be checked against our own ledger is not worth printing.
Requirements
Game version
1.6.15
SMAPI
This is a SMAPI mod, not a loose content file. SMAPI — the Stardew Modding API, from smapi.io — must be installed first, and the game started through it. Without it the folder sits in Mods and nothing loads.
GAME VERSION
Built against Stardew Valley 1.6.15. SMAPI mods usually survive minor game patches, but a mod built for 1.6 will not load on 1.5.
DEPENDENCIES
Many mods require a framework mod as well — Content Patcher above all, sometimes SpaceCore or Json Assets. SMAPI prints the exact missing name at launch; a red error naming a dependency is the usual reason a freshly installed mod does nothing.
Installation
1. Download the archive with the button on this page and unzip it.
2. Move the mod's folder into your Mods directory:
3. Start the game through SMAPI, not the normal launcher. SMAPI lists every mod it loaded at startup — check yours is there and did not print an error.
UPDATING
Delete the old folder before unzipping the new one. Two copies of a mod is the classic cause of duplicate items and crashes, and unzipping over the top keeps stale files the new version no longer expects.
This release downloads from edge.forgecdn.net, not from us, so
there is no checksum to compare against. Scan the archive before you unpack it.
Version history
Skill Rings 2.2.12.zipLatest
22 Dec 2025 · 43 KB via edge.forgecdn.net · 0 downloads Download
Off-site on edge.forgecdn.net —
no checksum, because we never held this file.
Link checked by our review team on 26 Oct 2026.
Tell us if something is wrong — a file that will not work, content taken from
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