This pack contains large and powerful aerospace parts, such as jet engines, intakes, and nacelles. It was preciously part of the MkIV Spaceplane system but has been split off.
- Large Multimode Engines: Big (2.5m), powerful RAPIER-like engines for your wildest spaceplane needs.
- Large Jet Engines: Hefty 2.5m engines - turbofans and turbojets for big aircraft.
- Advanced Propeller Engines: Super-efficient low speed propfans and turboprops.
- Lift Fans: Designed specifically for efficient VTOL and available in many sizes, these engines can run on LiquidFuel and air, or be driven electrically for flight in oxygenless atmospheres.
- Nuclear Jet Engines: Massive, rewarding engines that let you fly almost forever!
- Large Nacelles and Intakes: Of course, 2.5m nacelles, engine pods, precoolers and advanced intakes to help out.
ABOUT THIS LISTING
This page describes Near Future Aeronautics by Nertea_01. The description and screenshots are the author's own, imported from their listing on CurseForge on 25 October 2026: https://www.curseforge.com/kerbal/ksp-mods/near-future-aeronautics
Mythiq.net hosts no files for it. The download button goes straight to the release file on edge.forgecdn.net, so you are downloading from the author's own host, not from a copy of ours.
The download count, rating and comments on this page start at zero and count Mythiq.net only. The source's own figures are not copied here — they measure a different site, and a number that cannot be checked against our own ledger is not worth printing.
Requirements
Game version
1.12.5
GAME VERSION
Built against KSP 1.12.5. Parts and plugins compiled for one major version routinely misbehave on another — a plugin for 1.8 can fail silently on 1.12.
DEPENDENCIES
Many part packs and plugins depend on ModuleManager, and some on each other. KSP's loading log (KSP.log in the game folder) names the missing dependency when a part does not appear; the author's page lists the usual set.
Installation
1. Download the archive with the button on this page and unzip it.
2. Move the mod's folder — the one containing the .version file or the part folders — into:
Kerbal Space Program\GameData
The path in game must read GameData\\…, not GameData\\\…
3. Start the game. Parts appear in their categories in the VAB; plugins show their own toolbars or settings screens.
4. If the mod ships a CraftNote or extras folder, leave it — some packs store example ships and textures there.
UPDATING
Delete the old folder in GameData first. Two versions of one plugin loaded together is the usual cause of duplicate parts and toolbar errors.
This release downloads from edge.forgecdn.net, not from us, so
there is no checksum to compare against. Scan the archive before you unpack it.
Version history
NearFutureAeronautics_2_1_2.zipLatest
15 Aug 2024 · 39 MB via edge.forgecdn.net · 1 download Download
Off-site on edge.forgecdn.net —
no checksum, because we never held this file.
Link checked by our review team on 26 Oct 2026.
Tell us if something is wrong — a file that will not work, content taken from
someone else, or anything that looks unsafe. Reports go to our review team, not
to the author.
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