đ Collective is a shared library with common code for all of Serilum's mods.
Collective is a shared library mod with common code for all of Serilum's mods.
It contains data and functions centralized in one place. Collective helps a great deal in maintaining all the Fabric, Forge and NeoForge mod loader versions.
Having access to the library's code environment, creates possibilities for current and future project features. The updating process is also made easier when there's an improvement for a function that is relevant to many others. For example this means having to update one project, instead of six. This saves time and makes me a little happier.
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Features:
- Manages all config files and in-game menu of dependent mods. š
- Variables for increased compatibility with other projects.
- Lots of useful functions to prevent code duplication. ²
- An event to replace and resupply entities.
- Allows toggling the functionality of bundled mods. ³
- Contains the access transformers/wideners to use private fields. â´
- Networking code to send packets via the Common source set.
- Centralized backwards compatibility for major version changes.
- Optional async update checker for dependent mods that prints to the console.
- Collective manages the translation files for all dependent mods.
- And much more! âľ
   All available config options:
Show Spoiler
enableUpdateChecker  default true
Whether Collective should show a message in the console if a dependent mod has an update available. Update checks are optional and async.
transferItemsBetweenReplacedEntities  default true
When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective.
loopsAmountUsedToGetAllEntityDrops  default 100, min 1, max 500
The amount of times Collective loops through possible mob drops to get them all procedurally. Drops are only generated when a dependent mod uses them. Lowering this can increase world load time but decrease accuracy.
findABlockCheckAroundEntitiesDelayMs  default 30000, min 0, max 3600000
The delay of the is-there-a-block-around-check around entities in ms. Used in mods which depends on a specific blockstate in the world. Increasing this number can increase TPS if needed.
enablePatronPets  default true
Enables pets for Patrons. Will be added in a future release.
downloadNonEnglishTranslations  default true
Whether Collective should attempt to download translations if the client language is set to something other than English. Uses files from https://github.com/Serilum/.translations, downloaded via https://translations.serilum.com/. Hosted via CloudFlare Pages.
pushTranslationResourcePack  default false
On a server, sends connecting players without Collective a resource pack so custom item names from server-side Serilum mods show up in their own language. Off by default; without it they see the server language instead (see serverLanguage).
requireTranslationResourcePack  default true
Marks the resource pack as required, so an accidental decline only kicks the player and asks again next join instead of being remembered for good. Turn off to make it optional.
serverLanguage  default en_us
The language Serilum mod text shows in for players without Collective who aren't sent the resource pack. Uses locale codes like en_us or de_de.
itemNameTranslationMode  default auto
How custom item names show for players without Collective when the resource pack is off. 'auto' copies the first player to join and remembers it; 'server' always uses the server language; 'client' uses each player's own language, but those without Collective then see raw keys.
1 | Because I use the Multiloader template for all of my mods, there is no built-in config I can use from within the Common code. Collective contains a suite of config code that all dependent mods use. This adds an in-game config menu and generates files in '.minecraft/config/'.
< Common's Config Code >
2 | Over the years, I've added lots of useful code to Collective. Being able to use these makes my life of updating dependent mods a lot easier:
< Common's Functions >
3 | I've released bundles of my mods for easier downloading!
Collective allows enabling/disabling the included mods via some neat code!
< Fabric's Bundle Code >
4 | Access transformers/wideners are used to set and use fields Mojang has made private. Having these in Collective keeps everything organised:
< Fabric's collective.accesswidener >
5 | See the full source code here:
https://github.com/Serilum/Collective
You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
ABOUT THIS LISTING
This page describes Collective by Serilum. The description and screenshots are the author's own, imported from their listing on Modrinth on 14 August 2026: https://modrinth.com/mod/collective
Mythiq hosts no files for it. The download button goes straight to the release file on cdn.modrinth.com, so you are downloading from the author's own host, not from a copy of ours.
The download count, rating and comments on this page start at zero and count Mythiq only. The source's own figures are not copied here â they measure a different site, and a number that cannot be checked against our own ledger is not worth printing.
Requirements
Game version
26.2
MOD LOADER
This release is built for Fabric, Forge, Neoforge and Quilt. A mod built for one loader will not load under another â Fabric mods do not run on Forge, and vice versa.
GAME VERSION
Built for Minecraft 26.2. Minecraft mods are tied to an exact version: a 1.21.4 build will refuse to load on 1.21.5.
THIS IS A LIBRARY
On its own it adds nothing you can see. It is here because other mods require it, and installing it is usually something another mod asked you to do.
DEPENDENCIES
Check the author's listing for required libraries before you start the game â a missing dependency shows up as a crash on launch, not as a warning.
Installation
1. Install Fabric for the Minecraft version you play, if you have not already.
2. Download the .jar with the button on this page. Do not unzip it â a mod jar is installed as it is.
4. Launch the game with the Fabric profile selected.
ON A SERVER
Anything that changes world generation or gameplay has to be installed on the server as well as on every client. Client-side visual and interface mods do not.
UPDATING
Replace the old .jar rather than adding the new one beside it. Two versions of the same mod in the folder is a crash on launch.
This release downloads from cdn.modrinth.com, not from us, so
there is no checksum to compare against. Scan the archive before you unpack it.
Version history
v26.2.0-8.39-fabric+forge+neoLatest
30 Jun 2026 · 1.0 MB via cdn.modrinth.com · 0 downloads Download
Updated MessageFunctions to better handle client-only messages.
The complete changelog with detailed information about previous versions can be found on my website:
 > https://serilum.com/mods?changelog=collective
Off-site on cdn.modrinth.com —
no checksum, because we never held this file.
Link checked by our review team on 14 Aug 2026.
Tell us if something is wrong â a file that will not work, content taken from
someone else, or anything that looks unsafe. Reports go to our review team, not
to the author.
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