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BeamNG.drive Maps & terrains

Polish Roads

Overview

Semi-realistic map based on Poland

We do not allow anyone to use/sell our assets/modify map!!

If you want to support our work, you can tip here and join our discord server. Thanks!

Spoiler: About the map idea.
The map idea originated in 2015, and in 2016 I began research and collecting reference photos from real locations in Poland. An initial in-game version appeared in late 2016, but development stopped in 2017. After a one-year break, I rebuilt the project from scratch and released it to the BeamNG repository after four months of work. The map is largely fictional, though it includes some recognizable buildings and captures the atmosphere of Silesian estates and countryside, typical of post-communist regions.

Summer Version:

Winter Version:

Map includes:

- Summer and winter version

- Own, custom assets

- Some buildings with interiors

- Night-time support

- Working speed cameras and speed detectors

- Traffic following the speed limits

- Train system support

Credits:

Remastered versions:

- General owner: @mcct - creating models for the map, general work on the map, creating winter version.

- Second owner: @Jano_2564 - map planning, setting everything on the map.

- @waboll - Creating models for the map.

- @Akapibara - Creating models for the map.

- @Bartolgame - Creating ads for the map.

- @Car_Killer - Lua codes, general assistance with creation.

- PolyHaven.com for free textures.

- AmbientGC.com for free textures.

- zapsplat.com for free ambient sounds.

- pixabay.com for free ambient sounds.

Spoiler: Amazing people who helped with remastered version:
- @S@lvat - Creating some models for the map.

- @Tomekko - Creating some models for the map..

- @FlippedPigeon - Creating some models for the map.

- @gaminggamingsongamer - New pylon model.

- @BlackMetal - New guardrails material.

- @Dummiesman - Lua code for lights.

- @MATRIX63 - Some ads for maps.

- @AdamPLGames - Permission to use: Polish license plates, DuperPizza logo, rusted AW Bete.

- @Masuo - Permission to use blocks from his map.

- @AgentMooshroom5 - Permission to use car model from his traffic mod as a prop.

- @Ai'Torror - Beta tester

Thank you very much for your help. Without your help, this map would not look the way it does <3

Spoiler: Credits (before remaster):
@Ai'Torror

@Blijo

@Car_Killer - previous owner of the map

@chris_lucas

@meywue

@Re:Z:_IA

@synsol

@The Shotty

@thomatoes50

@waboll

Trailers:

1. Polish Roads Update 2025 Trailer

Found a bug? Report it in the map discussion!

The minimum game version required for the map to work properly is 0.40.

I, once again want to thank everyone involved in the remaster of this map that I often call an abomination, thanks for pouring your time and effort to make it not only up to date but also improve it significantly, with all new cool features that game offers now, over 3 years since last update, this would not happen without your involvement.- CK

ABOUT THIS LISTING

This page describes Polish Roads by mcct. The description and screenshots are the author's own, imported from their listing on the BeamNG.drive repository on 24 October 2026: https://www.beamng.com/resources/polish-roads.5846/

Mythiq.net hosts no files for it. The download button goes straight to the release file on beamng.com, so you are downloading from the author's own host, not from a copy of ours.

The download count, rating and comments on this page start at zero and count Mythiq.net only. The source's own figures are not copied here — they measure a different site, and a number that cannot be checked against our own ledger is not worth printing.

Media

Requirements

BeamNG.drive on a current build. The repository lists a mod as outdated once it stops loading, but a mod written for an older release can still misbehave quietly rather than fail outright — check the resource page for the author's own compatibility note before reporting a fault.

Nothing else is required unless the author says so above. BeamNG mods are self-contained zip archives; there is no loader or framework to install first.

Installation

1. Download the archive with the button on this page. Do NOT unzip it — BeamNG loads mods as zips.

2. Put the zip in your mods folder:

Windows — Documents\BeamNG.drive\\mods

Linux — ~/.local/share/BeamNG.drive//mods

3. Start the game and open the Mod Manager from the main menu to confirm it is listed and active.

4. Vehicles appear in the vehicle selector; maps appear under Freeroam.

UPDATING

Delete the old zip before adding the new one. Two versions of the same mod in the folder is the usual cause of a vehicle appearing twice, or of parts that will not fit together.

IF SOMETHING LOOKS WRONG

Clear the cache: in the Mod Manager, use "Clear cache and restart". Most oddities after an update — missing textures, parts that vanish — are a stale cache rather than a broken mod.

This release downloads from beamng.com, not from us, so there is no checksum to compare against. Scan the archive before you unpack it.

Version history

  1. v3.4 Latest 31 Jul 2026 · 2.1 GB via beamng.com · 0 downloads Download

    Off-site on beamng.com — no checksum, because we never held this file. Link checked by our review team on 25 Oct 2026.

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