Welcome to the next Beta of my map "Car Jump Arena"!
If you are having some problems with this map...use the discussion thread instead of rating bad! 99% of the problems could be solved by clearing your games cache! So much stuff in the background has changed since "Beta 3"...so you have to delete your cache for the map to work properly! If you still have any problems...use the discussion thread! I will help you!
Install instructions:
1) Download the file
2) Put "car_jump_arena.zip" into your "Documents/BeamNG.drive/mods" folder and overwrite the existing file.
3) Go to your "Documents/BeamNG.drive/levels" folder and delete the whole "car_jump_arena" directory.
4) Go to your "Documents/BeamNG.drive/cache.0.8.x.x/levels" folder and delete the whole "car_jump_arena" directory.
5) Start the game and HAVE FUN!
Whats new?:
Bugfixes:
- fixed a bug with the collision model of the podium. Thanks Blijo for reporting!
- fixed some (not all) problems regarding the object-smoothing.
Content improvement:
- Added pillars to the "floating" pitlane
- Minor optical improvements to the pitlane and other objects.
- Added a new spawning point at the top of the bridge.
New content:
- Freestyle-Stadium: Inside the mountains and reachable through the tunnel you'll find a huge stadium with different jumps, loops and similar stuff.
- Stadium Car Park: In front of the stadium you'll find a two floored car park with a direct connection to the grandstands for the visitors.
- Connecting tunnel: A new tunnel connecting the exit of the High-Striker with the Glass-Sphere-Platform. Including some stairs to wreck your car with style!
- Vegetation: Finally I've started creating the vegetation around the ramp! It isn't final and some spots may look ugly because of the 2048x2048 map resolution. This will be improved a lot in future releases.
Known Bugs:
- none
Screenshots:
Videos:
Preview by bjplaysgames
Preview by Neilogical
Preview by Dodge Them All
Preview by Levy3Poop
Preview by LPN05
Credits:
- BeamNG official team: ground-textures and the vegetation (trees, grass, bushes)
- SplitDelay & my girlfriend Nicole: Garage designs
- Beta-Testing (in alphabetical order): Blijo, BowlerHatJack, Dario555, Drivver, LucasBlueEyes
Please...
- ...do not remove meshes and/or textures for using it for your own projects without permission!
- ...don't upload this mod again!
Feel free to make screenshots and videos for YouTube!
Contact:
- Discussion thread and bug reporting
- My YouTube-Channel (please subscribe)
- E-Mail
HAVE FUN!
Spoiler: BETA3 Version 1612
Car Jump Arena Beta 3, Version 1612
Welcome to the third Beta of my map "Car Jump Arena"
First of all...delete your cache! (I MEAN IT!) So much stuff in the background has changed since "Beta 2"...so you have to delete your cache for the map to work properly!
Install instructions:
1) Download the file
2) Put "car_jump_arena.zip" into your "Documents/BeamNG.drive/mods" folder and overwrite the existing file.
3) Delete your cache! (REALLY!)
4) Start the game and HAVE FUN!
Whats new?:
Bugfixes:
- Finally fixed the "No Material" error at the houses roof if you are playing with "Low Texture"-settings!
- fixed some (not all) problems regarding the object-smooting.
Content improvement:
- Minor optical improvements at the ramp and other models.
New content:
- Pitlane: It's not finished! Heavy work in progress! The first ten garages are designed by me, my girlfriend Nicole and SplitDelay (thanks for that!).
- High Striker: A new mini game! Accelerate all the way down...concentrate...no mistakes...hit the ramp at the right angle...and try to jump as high as you can!
- Glass Sphere: Have fun! Round and round it goes!
- Tunnel to the top: Lots of you asked for a possibility to go back up to the ramp once you've jumped. Here it is! A tunnel connecting the pitlane exit with the top of the ramp!
Known Bugs:
- None
Screenshots:
Videos:
Preview by davidinark
Preview by Ninjakiwi 69
Video by WheelBump
2016 Car Olympics by Chernobyl Emp (Part 1)
2016 Car Olympics by Chernobyl Emp (Part 2)
Preview by Gid Skid
Video by KyroMax
Thanks a lot guys!
Credits:
- BeamNG official team: ground-textures and the vegetation (trees, grass, bushes)
- SplitDelay & my girlfriend Nicole: Garage designs
- ...do not remove meshes and/or textures for using it for your own projects without permission!
- ...don't upload this mod again!
Feel free to make screenshots and videos for YouTube!
Contact:
- Discussion thread and bug reporting
- My YouTube-Channel (please subscribe)
- E-Mail
HAVE FUN!
Spoiler: BETA2 Version 1611
Car Jump Arena Beta 2, Version 1611
Welcome to the second Beta of my map "Car Jump Arena"!
First of all...if you are having problems with the framerate, try to turn off/reducing the "Dynamic Reflections"! It should help a lot! With my GeForce GTX980Ti I have +20 FPS with disabled "Dynamic Reflections"!
Install instructions:
1) Download the file
2) Put "car_jump_arena.zip" into your "Documents/BeamNG.drive/mods" folder and overwrite the existing file.
3) Start the game and HAVE FUN!
If you are having problems getting the new version working, try to delete your cache!
Whats new?:
Framerate & Bugfix Update 1611 R2 (2016/11/23):
- For this version I used a different (and much better) way to export the meshes. Detail and collision meshes are includet in one single DAE-file, instead of using different DAEs for every detail and collision mesh. The framerate should be much better now!
- Fixed a bug, caused your car get stuck when you touch the stairs railing.
Bugfixes:
- Fixed a bug caused your car getting stucked if you hit the end of the gravel pit with flat tires.
- Working collision for the grandstand models. You can drive through the entrance without getting stuck.
- Fixed the "no material" error at the houses roof if you are playing with "Low Mesh"-setting.
- Working skidmarks.
- Stairs feels like real stairs now.
Content improvement:
- Minor optical improvements at the ramp and other models.
- Added collision meshes to the ramp and the arena instead of using "visible mesh collision".
- Improved nearly all collision and LOD meshes for better FPS.
- Added "Occlusion Volumes". That means, that the map is hidden behind some certain objects, like the grandstands, tunnels, mountains...etc. That improves the FPS a lot!
- Added a construction site to the viewing platform. So you can jump over the railing.
- You can't jump of the map through the tunnel.
New content:
- Rollover-Contest: At the bottom you'll find this little mini game. 90 metres of acceleration after the lights went green. Hit the ramp...and try to flip your car as much as you can. The official jury will give points for distance, amount of rolls, style...and landing on four wheels.
- Tower-Diving: Another mini game you'll find at the bottom to your left. A tower 70 metres above the ground...and a large pool!
- A bridge connecting the two platforms.
- A parking lot beside the ramp with connection to the viewing platform.
- A registration station...where you can subscribe for the "First Official Car Olympics 2016/2017"
- Closed tunnel system with caves and stuff to explore.
- Added traffic signs and roadmarks.
- Added a few ambient sounds.
- Added different spawning points.
Known bugs:
- none
Screenshots:
Videos:
Preview by Gid Skid
Preview by Levy3Poop
Previews by davidinark
Thanks for your videos and for beta-testing!
Credits:
- BeamNG official team: ground-textures and the vegetation (trees, grass, bushes)
- ...do not remove meshes and/or textures for using it for your own projects without permission!
- ...don't upload this mod again!
Feel free to make screenshots and videos for YouTube!
Contact:
- Discussion thread and bug reporting
- My YouTube-Channel (please subscribe)
- E-Mail
HAVE FUN!
MattyMattLCNDYT, velijansse, max1060 and 23 others like this.
ABOUT THIS LISTING
This page describes Car Jump Arena by MysteryManGER. The description and screenshots are the author's own, imported from their listing on the BeamNG.drive repository on 31 August 2026: https://www.beamng.com/resources/car-jump-arena.1362/
Mythiq.net hosts no files for it. The download button goes straight to the release file on beamng.com, so you are downloading from the author's own host, not from a copy of ours.
The download count, rating and comments on this page start at zero and count Mythiq.net only. The source's own figures are not copied here — they measure a different site, and a number that cannot be checked against our own ledger is not worth printing.
Media
Requirements
BeamNG.drive on a current build. The repository lists a mod as outdated once it stops loading, but a mod written for an older release can still misbehave quietly rather than fail outright — check the resource page for the author's own compatibility note before reporting a fault.
Nothing else is required unless the author says so above. BeamNG mods are self-contained zip archives; there is no loader or framework to install first.
Installation
1. Download the archive with the button on this page. Do NOT unzip it — BeamNG loads mods as zips.
2. Put the zip in your mods folder:
Windows — Documents\BeamNG.drive\\mods
Linux — ~/.local/share/BeamNG.drive//mods
3. Start the game and open the Mod Manager from the main menu to confirm it is listed and active.
4. Vehicles appear in the vehicle selector; maps appear under Freeroam.
UPDATING
Delete the old zip before adding the new one. Two versions of the same mod in the folder is the usual cause of a vehicle appearing twice, or of parts that will not fit together.
IF SOMETHING LOOKS WRONG
Clear the cache: in the Mod Manager, use "Clear cache and restart". Most oddities after an update — missing textures, parts that vanish — are a stale cache rather than a broken mod.
This release downloads from beamng.com, not from us, so
there is no checksum to compare against. Scan the archive before you unpack it.
Version history
BETA 4 Version 1702Latest
14 Feb 2017 · 235 MB via beamng.com · 1 download Download
Off-site on beamng.com —
no checksum, because we never held this file.
Link checked by our review team on 31 Aug 2026.
Tell us if something is wrong — a file that will not work, content taken from
someone else, or anything that looks unsafe. Reports go to our review team, not
to the author.
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