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BeamNG.drive Maps & terrains

River Highway

Overview

A huge 8x8km map with over 200km/125mi of roads to explore.

Discussion thread: https://www.beamng.com/threads/river-highway-development.66759/

Current features:

- Over 200km/125mi of roads of all types including many highways that stretch across the map.

- A wide, winding river with a dam at its source.

- A large realistic airport with 2.1km/1.3mi runway, suitable for all currently available aircraft mods including the An-12.

- Railway loop with over 11km/7mi of track. Key locations are grid and axis aligned for easy placement of locomotives and rolling stock via the world editor.

- Various structures and landmarks including wind turbines, radio masts, water towers, and factories.

- Towns and other settlements.

- Many dirt roads.

Extra notes:

- This is not a finished map as indicated by the "beta" prefix.

- AI traffic is only partially supported. Intersections especially are not perfect.

- The terrain is 8192x8192 with a grid size of 1m. This is higher than most maps and has a risk of not working on some computers.

- The environment has only been set up for day time. There are only a few lights.

Permissions:

- Use of this map in multiplayer servers is allowed.

- Redistributing this map is allowed. Modifications to this map can be distributed too.

- The custom models and textures may be used in your own maps as long as credit is given.

v1.6 Screenshots (May 2024)

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ABOUT THIS LISTING

This page describes River Highway by unyxium. The description and screenshots are the author's own, imported from their listing on the BeamNG.drive repository on 24 October 2026: https://www.beamng.com/resources/river-highway.18662/

Mythiq.net hosts no files for it. The download button goes straight to the release file on beamng.com, so you are downloading from the author's own host, not from a copy of ours.

The download count, rating and comments on this page start at zero and count Mythiq.net only. The source's own figures are not copied here — they measure a different site, and a number that cannot be checked against our own ledger is not worth printing.

Media

Requirements

BeamNG.drive on a current build. The repository lists a mod as outdated once it stops loading, but a mod written for an older release can still misbehave quietly rather than fail outright — check the resource page for the author's own compatibility note before reporting a fault.

Nothing else is required unless the author says so above. BeamNG mods are self-contained zip archives; there is no loader or framework to install first.

Installation

1. Download the archive with the button on this page. Do NOT unzip it — BeamNG loads mods as zips.

2. Put the zip in your mods folder:

Windows — Documents\BeamNG.drive\\mods

Linux — ~/.local/share/BeamNG.drive//mods

3. Start the game and open the Mod Manager from the main menu to confirm it is listed and active.

4. Vehicles appear in the vehicle selector; maps appear under Freeroam.

UPDATING

Delete the old zip before adding the new one. Two versions of the same mod in the folder is the usual cause of a vehicle appearing twice, or of parts that will not fit together.

IF SOMETHING LOOKS WRONG

Clear the cache: in the Mod Manager, use "Clear cache and restart". Most oddities after an update — missing textures, parts that vanish — are a stale cache rather than a broken mod.

This release downloads from beamng.com, not from us, so there is no checksum to compare against. Scan the archive before you unpack it.

Version history

  1. v1.8.2 Latest 7 Sep 2026 · 355 MB via beamng.com · 0 downloads Download

    Off-site on beamng.com — no checksum, because we never held this file. Link checked by our review team on 25 Oct 2026.

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