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Minecraft Libraries & APIs

KubeJS

Overview

Edit recipes, add new custom items, script world events, all in JavaScript!

KubeJS

What does this mod do?

This mod lets you create scripts in JavaScript language to manage your server, add new blocks and items, change recipes and tags, add custom handlers for quest mods, change worldgen and more!

How to use it?

Run the game with mod installed once. It should generate kubejs folder in your minecraft directory with example scripts. startup scripts only get run once when the game loads. Those are for registering items, setting up configs etc. Server/data scripts are loaded when you join a world, those are better for things like clearlag, displaying custom login messages and world/player related things in general.

Video tutorial for 1.19.2

Can I reload scripts?

Yes, use /reload. Note: Not everything is reloadable. Some things require you to restart game, some only world, some work on fly.

I don't know JavaScript / I need help with this mod!

There's examples and pre-made scripts on KubeJS Wiki.

I have a question / suggestion / bug report!

If wiki didn't have the answer for what you were looking for, you can ask questions, make feature suggestions and report bugs here: KubeJS Support

ABOUT THIS LISTING

This page describes KubeJS by Lat. The description and screenshots are the author's own, imported from their listing on Modrinth on 24 October 2026: https://modrinth.com/mod/kubejs

Mythiq.net hosts no files for it. The download button goes straight to the release file on cdn.modrinth.com, so you are downloading from the author's own host, not from a copy of ours.

The download count, rating and comments on this page start at zero and count Mythiq.net only. The source's own figures are not copied here — they measure a different site, and a number that cannot be checked against our own ledger is not worth printing.

Requirements

Game version
  • 26.1.2
MOD LOADER

This release is built for Neoforge. A mod built for one loader will not load under another — Fabric mods do not run on Forge, and vice versa.

GAME VERSION

Built for Minecraft 26.1.2. Minecraft mods are tied to an exact version: a 1.21.4 build will refuse to load on 1.21.5.

THIS IS A LIBRARY

On its own it adds nothing you can see. It is here because other mods require it, and installing it is usually something another mod asked you to do.

DEPENDENCIES

Check the author's listing for required libraries before you start the game — a missing dependency shows up as a crash on launch, not as a warning.

Installation

1. Install Neoforge for the Minecraft version you play, if you have not already.

2. Download the .jar with the button on this page. Do not unzip it — a mod jar is installed as it is.

3. Put it in your mods folder:

Windows — %APPDATA%\.minecraft\mods

macOS — ~/Library/Application Support/minecraft/mods

Linux — ~/.minecraft/mods

4. Launch the game with the Neoforge profile selected.

ON A SERVER

Anything that changes world generation or gameplay has to be installed on the server as well as on every client. Client-side visual and interface mods do not.

UPDATING

Replace the old .jar rather than adding the new one beside it. Two versions of the same mod in the folder is a crash on launch.

This release downloads from cdn.modrinth.com, not from us, so there is no checksum to compare against. Scan the archive before you unpack it.

Version history

  1. v26.1.2-8.0.7+neoforge Latest 15 Oct 2026 · 2.1 MB via cdn.modrinth.com · 0 downloads Download
    - /

    Off-site on cdn.modrinth.com — no checksum, because we never held this file. Link checked by our review team on 25 Oct 2026.

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