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Kerbal Space Program Science & resources

For Science!

Overview

Your science autopilot.

 

ForScience! is an autopilot for running, collecting and resetting experiments.
Science can start to be a little grindy or tedious after some time playing KSP. This plugin is intended to help improve the experience in various ways.

What it does:
Automagicly detects and runs experiments that have science available, when they are available. (Even those special biomes around KSC.)
Automagicly collects the data from those experiments into a science container (command pod).
Automagicly resets experiments that are "run once", when you have a scientist onboard. (mystery goo, sci jrs)

What it does not do:
Give you science you could haven't gotten otherwise.
Run experiments that do not implement the stock science modules.
Run "run once" experiments without a scientist on board.

How to Use:
The Green FS toolbar icon means it is running.
The Red FS toolbar icon means it is not running.
No toolbar icon means you have no containers onboard, (And that it is not runnning).

Donate

Feedback

Acknowledgements:
Special Thanks to stupid_chris, DMagic and xEvilReeperx for helping me navigate the many issues I had while developing this plugin.

ABOUT THIS LISTING

This page describes For Science! by WaveFunctionP. The description and screenshots are the author's own, imported from their listing on CurseForge on 25 October 2026: https://www.curseforge.com/kerbal/ksp-mods/for-science

Mythiq.net hosts no files for it. The download button goes straight to the release file on edge.forgecdn.net, so you are downloading from the author's own host, not from a copy of ours.

The download count, rating and comments on this page start at zero and count Mythiq.net only. The source's own figures are not copied here — they measure a different site, and a number that cannot be checked against our own ledger is not worth printing.

Requirements

Game version
  • 1.4.2
GAME VERSION

Built against KSP 1.4.2. Parts and plugins compiled for one major version routinely misbehave on another — a plugin for 1.8 can fail silently on 1.12.

DEPENDENCIES

Many part packs and plugins depend on ModuleManager, and some on each other. KSP's loading log (KSP.log in the game folder) names the missing dependency when a part does not appear; the author's page lists the usual set.

Installation

1. Download the archive with the button on this page and unzip it.

2. Move the mod's folder — the one containing the .version file or the part folders — into:

Kerbal Space Program\GameData

The path in game must read GameData\\…, not GameData\\\…

3. Start the game. Parts appear in their categories in the VAB; plugins show their own toolbars or settings screens.

4. If the mod ships a CraftNote or extras folder, leave it — some packs store example ships and textures there.

UPDATING

Delete the old folder in GameData first. Two versions of one plugin loaded together is the usual cause of duplicate parts and toolbar errors.

This release downloads from edge.forgecdn.net, not from us, so there is no checksum to compare against. Scan the archive before you unpack it.

Version history

  1. ForScience v1.5.2.zip Latest 13 Apr 2018 · 9.6 KB via edge.forgecdn.net · 0 downloads Download

    Off-site on edge.forgecdn.net — no checksum, because we never held this file. Link checked by our review team on 26 Oct 2026.

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