Smash things up, or try to drive your way down without getting crushed! Spawn on the bottom of the map for a very challenging drive to the top. Can you reach the top without respawning?
There are two spawnpoints, and you spawn either at the top or the bottom.
The road up is very challenging with any of the stock vehicles, difflocks and low range is recommended.
Roads: A very challenging dirt road from the bottom to the ramp on the top (16.5km/10.2miles from start to finish),
and a dirt road around the circumference of the quarry (10.5km/6.52miles) about halfway up.
Size: 4k by 4k
Suitable for: Crawling, Off Road, Crashing, Trailing.
Features: Ramps, bridges, mountains, various lakes, hills, VERY narrow roads and passes.
Various screenshots:
WhyBeAre on youtube also made a review video some time ago, of the old version:
Jimmy broadbent made a few videos as well, oldest to newest:
Authors:
reginald on beamng forums (original map in 2013)
(Original thread: http://www.beamng.com/threads/leap-of-death.3800/ ) FunkyHunk (changes made in 2014 and ongoing)
Most assets are from beamng's own stock, so thanks to the original authors of the game as well!
If you have any suggestions/questions regarding adding stuff or something else, shoot me a PM.
If something is not working, please let me know also!
And If you have experience in adding time trials in the map editor let me know, I'd love some help from someone more knowledgeable than me.
Luke Luzardo, NoxiousFumes, Randomgamer3210 and 10 others like this.
ABOUT THIS LISTING
This page describes Leap Of Death by FunkyHunk. The description and screenshots are the author's own, imported from their listing on the BeamNG.drive repository on 26 October 2026: https://www.beamng.com/resources/leap-of-death.206/
Mythiq.net hosts no files for it. The download button goes straight to the release file on beamng.com, so you are downloading from the author's own host, not from a copy of ours.
The download count, rating and comments on this page start at zero and count Mythiq.net only. The source's own figures are not copied here — they measure a different site, and a number that cannot be checked against our own ledger is not worth printing.
Requirements
BeamNG.drive on a current build. The repository lists a mod as outdated once it stops loading, but a mod written for an older release can still misbehave quietly rather than fail outright — check the resource page for the author's own compatibility note before reporting a fault.
Nothing else is required unless the author says so above. BeamNG mods are self-contained zip archives; there is no loader or framework to install first.
Installation
1. Download the archive with the button on this page. Do NOT unzip it — BeamNG loads mods as zips.
2. Put the zip in your mods folder:
Windows — Documents\BeamNG.drive\\mods
Linux — ~/.local/share/BeamNG.drive//mods
3. Start the game and open the Mod Manager from the main menu to confirm it is listed and active.
4. Vehicles appear in the vehicle selector; maps appear under Freeroam.
UPDATING
Delete the old zip before adding the new one. Two versions of the same mod in the folder is the usual cause of a vehicle appearing twice, or of parts that will not fit together.
IF SOMETHING LOOKS WRONG
Clear the cache: in the Mod Manager, use "Clear cache and restart". Most oddities after an update — missing textures, parts that vanish — are a stale cache rather than a broken mod.
This release downloads from beamng.com, not from us, so
there is no checksum to compare against. Scan the archive before you unpack it.
Version history
v0.5.2Latest
8 Oct 2024 · 98 MB via beamng.com · 0 downloads Download
Off-site on beamng.com —
no checksum, because we never held this file.
Link checked by our review team on 26 Oct 2026.
Tell us if something is wrong — a file that will not work, content taken from
someone else, or anything that looks unsafe. Reports go to our review team, not
to the author.
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