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BeamNG.drive Maps & terrains

(City of) Los Injurus

Overview

Los Injurus 2023, now featuring 11-foot-8 bridge!

Please CLEAR CACHE first before you run the updated version of the map.

HUGE content update SPRING 2023!!!

High texture detail requires 12gb GPU!

Also featuring the 11-foot-8 bridge with my own custom model/texturing for it - ONLY for LOS INJURUS!

See the most recent update just below this wall of text for more details and more-current pictures.

Please see the Patreon link below to help support this project. This is a community supported project. https://www.patreon.com/user?u=12840784

Includes forklift mod support and proper height loading docks for trucks.

I just randomly dragged recent pictures into this, so pardon if they don't all work. Look at my recent posts in the discussion thread for more.

THIS MAP MAY TAKE 5 MINUTES OR MORE ON FIRST LOAD ON OLDER SYSTEMS, please be patient.

If it fails to load after 10~12 minutes, please private message me, OR message me on the discussion thread, with your system configuration.

System Requirements:

MESH details can usually be maxed regardless of all but lowest detail, the map actually looks BAD if you leave this below MAX.

An analog joystick or steering wheel is recommended for the best BeamNG Drive experience.

Driving alone on LOW detail:

1~2gb GPU, generally whatever will run BeamNG, use LOWEST if it's too slow.

8GB of system RAM

Intel 2xxx or Ryzen CPU at 2.2ghz or better

AMD FX or non-Ryzen APU, or Core 2 series not officially supported, may not work or may be too slow

15GB free disk space

Driving alone on medium texture details:

3~4GB GPU Radeon RX 460/550, Nvidia 970 or better

8~16GB of 1600mhz system RAM

Intel 2xxx or Ryzen CPU at 3ghz or better.

RYZEN APU should be OK to run low/medium, make sure your BIOS is set to 2gb reserved for Video RAM.

15GB free disk space

Driving with a half-dozen vehicles on medium details:

6~8GB GPU same as above

16~24GB of 2400mhz system RAM

Intel 4xxx i7 or 8xxx i5, or Ryzen 1600 at 3.5ghz or better.

15GB free disk space

Driving with 12~16 vehicles on high details while maintaining 30~40fps minimums or better:

12gb GPU RX 6700 or 12gb 3060 or better.

24GB of 3200mhz system RAM

15GB free disk space

Ryzen 3700x / 5800x, or intel 9900k/10700k at 4ghz or better.

Ryzen 3900x, xt, 3950x, 5900x, 5950x @ 4ghz or intel 10900k @ 5ghz will allow you to run a few extra vehicles in addition, fast system memory helps a bit here on Ryzen systems especially. Dual-rank memory on Ryzen 5xxx helps a notable bit in addition to fast memory itself. Most 16gb DDR4 sticks are dual rank if interested.

Going higher on CPU than 3900x/5900x is not recommended as you end up hitting a wall with the DirectX 11 single-threaded draw calls. HEDT systems not recommended but may bring additional FPS gains in the 'minimum fps' department. 1st and 2nd generation Threadripper not recommended for BeamNG use due to NUMA (memory access) latency. 3rd gen is OK but VERY expensive.

I mean it, if you don't meet system requirements, you won't have a fun time. That said I've had people run it on low/lowest on 12 year old computers (1st gen i7 900 series) with enough RAM and a Radeon 5750 1gb video card.

@NOCARGO Thank-you for making a video demoing part of the map!

Would love to have some current video reviews, so if you make one, please reply to the discussion thread and I will post it in the resource page here. Enjoy the map, and know that it's supported via the Patreon members. Doing this costs me money on a fixed income, any extra beyond covering software costs goes to pay for professional textures and assets. Sometimes free open-source stuff doesn't cut it, especially if you need support or have questions - though I use open-source programs and software where possible.

NO pirated software was used. NONE. ZIP. ZERO. NADA.

NO assets from commercial games (except this one) were used.

Please do not blatantly copy stuff out of the /commercial/ folder inside this map's data structure. Things within this folder are purchased for this map, and hence could result in a DMCA take-down if you re-upload a map that has those resources in it. This is a small part of the map so it doesn't make a really big deal, but just wanted to get that out of the way. Please speak with me before using those resources so I can get you some replacement textures if you need to use models that use them.

You can be a Patreon here at this link, and get updates which come once or sometimes twice a month, and get more of a voice in how the map is made. https://www.patreon.com/user?u=12840784

Being a Patreon is not required, but is appreciated.

This map also contains a complete 900-piece Modular Road Kit (the MRK) complete with everything you need to build your own city and everything you see in this one. Those roads aren't all one piece like West Coast, they're all modular. So have a look around, see what you like, pop open the forest brush and have a go at it. Most of it is categorized, and any updated pieces in the future will be drop-in-replacements requiring little to no additional work (beyond file copying) by the mapper.

Everything is in the shapes/MRK folder inside the map except the subway stations which are under shapes/buildings/metrocity folder with the building structures. All pieces in this map may be used by others with credit AND a link-back to this resource - this was a big part of this map's purpose.

Thank-you.

P.S. I am slowly building a credit list for user submitted buildings, which so far includes:

Brother Dave - Rural Hotel - not yet used in the map

Fufsgfen - Tall bank tower - not yet used in the map

Ghost - size-spec for large variety of flood control canal, no models used, textures may be imported at a later date, will update if necessary

MitchB25 (if I remember correctly) - benches, a few odds and ends signs from Expressway (Australia) map (older map).

BeamNG - awesome base game from which many textures and a few models here and there are drawn from, though much of the buildings and homes are my own creation, except a lone abandoned service station, the new ECA service stations, and the ECA concept area on the far side of the lake (this will be torn down and re-made but the car-stunt area and school will stay).

If I've forgotten someone, and I just may have, please send me a private message, explaining what asset was donated, even if it wasn't used yet or otherwise 'you can't find it in the map', I might just not have gotten to it yet.

To those who submitted homes, and the homes aren't in yet, be aware that is top-priority now that the map is out. Please be patient, you'll receive a free private update when it's in!

AGAIN, IF YOU HAVE SO-CAL INTERSTATE MAP, AND THIS ONE, YOU *WILL* HAVE PROBLEMS, please delete so_cal_interstate zip from your PC before running this or they WILL conflict.

If you are a popular Youtube personality and review maps, PLEASE DO, and I can add it to the resource page!

Technical issues, loading errors, glitchy badness, or asset rights questions?

If you have an issue, or other technical error, or feel the need to complain, please contact me in the discussion forum tab above this listing first, so I can give you some trouble-shooting options. Please also have your BeamNG log handy which is located in documents/beamng.drive folder, and post it. Please also try loading the game with ONLY this mod.

Fine print:

NO assets in this map were ported, copied, or otherwise used from other commercial intellectual property (except where assets may have been purchased from appropriate legal asset retailers), games, past or present other than BeamNG Drive itself. Likenesses to business may be coincidental but are within the realm of free speech and artistic freedoms of the United States constitution.

That being said if you still have an issue with myself or my map, legal or not, feel generally offended or find something in the map is too offensive, please contact me in private so we can resolve this properly in a timely manner. Please allow 72 hours for a reply. Thank-you for trying Los Injurus mod.

ABOUT THIS LISTING

This page describes (City of) Los Injurus by bob.blunderton. The description and screenshots are the author's own, imported from their listing on the BeamNG.drive repository on 26 October 2026: https://www.beamng.com/resources/city-of-los-injurus.10021/

Mythiq.net hosts no files for it. The download button goes straight to the release file on beamng.com, so you are downloading from the author's own host, not from a copy of ours.

The download count, rating and comments on this page start at zero and count Mythiq.net only. The source's own figures are not copied here — they measure a different site, and a number that cannot be checked against our own ledger is not worth printing.

Requirements

BeamNG.drive on a current build. The repository lists a mod as outdated once it stops loading, but a mod written for an older release can still misbehave quietly rather than fail outright — check the resource page for the author's own compatibility note before reporting a fault.

Nothing else is required unless the author says so above. BeamNG mods are self-contained zip archives; there is no loader or framework to install first.

Installation

1. Download the archive with the button on this page. Do NOT unzip it — BeamNG loads mods as zips.

2. Put the zip in your mods folder:

Windows — Documents\BeamNG.drive\\mods

Linux — ~/.local/share/BeamNG.drive//mods

3. Start the game and open the Mod Manager from the main menu to confirm it is listed and active.

4. Vehicles appear in the vehicle selector; maps appear under Freeroam.

UPDATING

Delete the old zip before adding the new one. Two versions of the same mod in the folder is the usual cause of a vehicle appearing twice, or of parts that will not fit together.

IF SOMETHING LOOKS WRONG

Clear the cache: in the Mod Manager, use "Clear cache and restart". Most oddities after an update — missing textures, parts that vanish — are a stale cache rather than a broken mod.

This release downloads from beamng.com, not from us, so there is no checksum to compare against. Scan the archive before you unpack it.

Version history

  1. v2023-12-20 Latest 23 Dec 2023 · 3.5 GB via beamng.com · 0 downloads Download

    Off-site on beamng.com — no checksum, because we never held this file. Link checked by our review team on 26 Oct 2026.

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