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Police Radar

Overview

Time to catch speeders!

This police radar unit is based on real modern police radar units. It is able to clock the closest vehicle's speed, fastest vehicle speed, and your own patrol speed. Upon clocking a vehicle's speed, you can "lock" it to save it. And a doppler audio is played and pitched according to the target vehicle's speed.

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Mod Showcase

Installation

1. After installing the mod, add the "Police Radar Unit" UI app. It will be invisible until you install the part in the next step.

2. Choose "angelo234's Police Radar" part from the "Police Radar"/"Dashboard Accessory" slot (the slot that has the police radar part selected for a police vehicle config) (etk800 and etkc use "Navigation Unit" slot). The UI app should appear after adding it. It will only be visible when the vehicle the player is in has this part.

The Displays

After adding the UI app, the radar unit will show up, which houses three displays.

- The left display shows the speed of the closest vehicle (strongest radar signal) to you.

- The middle display either shows the speed of the fastest vehicle in a group of vehicles or shows a vehicle's locked speed. The indicator texts of "FAST" and "LOCK" above the number segment display, indicate whether it is displaying the fastest vehicle's speed or a locked speed respectively when they are lit up.

- The right display shows the speed of your vehicle.

Radar Unit Functions (refer to the Controls section below for keybindings)

- When you add the radar unit, it will be transmitting (XMIT) radar by default, meaning that it will be clocking vehicles' speeds.

- If you want to lock a vehicle's speed, you have the option to either lock the closest vehicle's speed or lock the fastest vehicle's speed, using the "Police Radar Lock Strongest/Fastest Speed" keybindings. If you want to go back to clocking the fastest vehicle's speed, press either of these keybindings.

- You also have the option to adjust the doppler sound volume between 5 levels (includes zero volume) with the "Police Radar Adjust Doppler Volume" keybinding. When changing the volume level, the left and middle displays will indicate the current volume level for a couple of seconds.

- You can toggle the radar transmitting on and off with the "Police Radar Toggle XMIT" keybinding. When the radar unit is not transmitting, the middle screen will display "HLd".

Controls

Supported Vehicles

- @MaxieTheFoxxie Ford Crown Victoria

- Bruckell Bastion

- Bruckell LeGran

- Cherrier Vivace/Tograc

- ETK 800

- ETK K

- Gavril Grand Marshal

- Gavril Roamer

- Hirochi Sunburst

- Ibishu 200BX

- Ibishu Hopper

- HellishArrow (https://www.patreon.com/user?u=35024597)
- Dodge Ram

- Chevy Silverado

- Dodge Charger

- Ford Expedition

- Ford Explorer

- Chevy Impala

- Chevy Tahoe

- Flanje
- Dodge Durango (https://www.modland.net/beamng.drive-mods/cars/dodge-durango-2016-2024.html)

- Infnity Modding
- Chevy Tahoe (https://www.patreon.com/posts/polic..._campaign=postshare_fan&utm_content=web_share)

- Meowbah
- Chevy Tahoe (https://meowbahh.gumroad.com/l/tahoe)

Adjusting the Antenna (OPTIONAL)

The antenna's orientation are already fine tuned for the vehicles. Although if you wish to adjust the antenna's position and rotation, you can do so by going into the "Vehicle Customization" tab under the "Tuning" tab and adjusting the variables. Here you can also enable visualization of the radar's beam.

Enjoy!

ABOUT THIS LISTING

This page describes Police Radar by angelo234. The description and screenshots are the author's own, imported from their listing on the BeamNG.drive repository on 24 October 2026: https://www.beamng.com/resources/police-radar.18559/

Mythiq.net hosts no files for it. The download button goes straight to the release file on beamng.com, so you are downloading from the author's own host, not from a copy of ours.

The download count, rating and comments on this page start at zero and count Mythiq.net only. The source's own figures are not copied here — they measure a different site, and a number that cannot be checked against our own ledger is not worth printing.

Media

Requirements

BeamNG.drive on a current build. The repository lists a mod as outdated once it stops loading, but a mod written for an older release can still misbehave quietly rather than fail outright — check the resource page for the author's own compatibility note before reporting a fault.

Nothing else is required unless the author says so above. BeamNG mods are self-contained zip archives; there is no loader or framework to install first.

Installation

1. Download the archive with the button on this page. Do NOT unzip it — BeamNG loads mods as zips.

2. Put the zip in your mods folder:

Windows — Documents\BeamNG.drive\\mods

Linux — ~/.local/share/BeamNG.drive//mods

3. Start the game and open the Mod Manager from the main menu to confirm it is listed and active.

4. Vehicles appear in the vehicle selector; maps appear under Freeroam.

UPDATING

Delete the old zip before adding the new one. Two versions of the same mod in the folder is the usual cause of a vehicle appearing twice, or of parts that will not fit together.

IF SOMETHING LOOKS WRONG

Clear the cache: in the Mod Manager, use "Clear cache and restart". Most oddities after an update — missing textures, parts that vanish — are a stale cache rather than a broken mod.

This release downloads from beamng.com, not from us, so there is no checksum to compare against. Scan the archive before you unpack it.

Version history

  1. v1.1 Latest 14 Jan 2025 · 499 KB via beamng.com · 0 downloads Download

    Off-site on beamng.com — no checksum, because we never held this file. Link checked by our review team on 26 Oct 2026.

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