Featuring 28 stages including the longest ever in sim rallying. Pacenotes included.
Welcome to Project BeamNg.rally!
Now on version 2.0! 1986 Rally Italia!
RALLY LOOPS TO BE ADDED EVENTUALLY BUT NOT YET
The Features:
28 Unique rally stages across a brand new version of the Italy map, now with miles and miles more dirt roads (Most of the dirt roads replace existing paved roads where logical)
Longest ever stage in sim rallying at 25.5 miles/41km
28 stages with pacenotes included for each (not perfect yet, but decent)
Over 150 miles/240 Kilometers of rally stage with minimal road overlap between stages (All 28 stages can also be run in reverse in time trial mode)
4-stage rally loop using the new experimental rally loop feature
25+ new configs (including homologation specials and rally versions)
4 custom-made service parks with team trailers and tents (great for photos)
Static car assets of default BeamNG cars
All rally stages are realistically propped and walled off where needed
All gravel or partly gravel stages
Group B, Group 4, and Group 2 rally cars from the golden era of rally
Countless new engine parts for all cars to make their builds better/more realistic
Brand new twin-charged system for the Bruckell LeGran
Rally lights added to Barstow and LeGran
Custom 70s rally tires for 13x5, 14x7 and 15x8 wheels
Rally lights added to ETKi courtesy of @kalisbe
Custom livery for the Bolide, ETKi, and Miramar (Courtesy of The Great Mat, Kalisbe, and Gizmo, respectively)
The easiest and best way is my Discord for all of my mapping projects here: https://discord.gg/HhUk3kYTet
(Also the best place to report bugs, issues, or problems you may have with the map)
Instagram: track_broseff
Youtube: Track Broseff
By Carrier Pigeon: Somewhere in Western NC
Credits:
BeamNg for 99% of the assets, textures, and meshes used on this map
alexkleinwaechter for your AMAZING Level Cleanup Tool it is truly a lifesaver
Zach Develop for making a system for taking old system pacenotes and updating them for the new system
@GOMAN540 For helping me with various 3D models and Jbeam
@SPittlebug for helping with some of the original pacenotes (before the system was even vanilla content)
Various folks on my Discord for helping me test things
ABOUT THIS LISTING
This page describes Rally Italia 1986 by Track Broseff. The description and screenshots are the author's own, imported from their listing on the BeamNG.drive repository on 24 October 2026: https://www.beamng.com/resources/rally-italia-1986.29149/
Mythiq.net hosts no files for it. The download button goes straight to the release file on beamng.com, so you are downloading from the author's own host, not from a copy of ours.
The download count, rating and comments on this page start at zero and count Mythiq.net only. The source's own figures are not copied here — they measure a different site, and a number that cannot be checked against our own ledger is not worth printing.
Media
Requirements
BeamNG.drive on a current build. The repository lists a mod as outdated once it stops loading, but a mod written for an older release can still misbehave quietly rather than fail outright — check the resource page for the author's own compatibility note before reporting a fault.
Nothing else is required unless the author says so above. BeamNG mods are self-contained zip archives; there is no loader or framework to install first.
Installation
1. Download the archive with the button on this page. Do NOT unzip it — BeamNG loads mods as zips.
2. Put the zip in your mods folder:
Windows — Documents\BeamNG.drive\\mods
Linux — ~/.local/share/BeamNG.drive//mods
3. Start the game and open the Mod Manager from the main menu to confirm it is listed and active.
4. Vehicles appear in the vehicle selector; maps appear under Freeroam.
UPDATING
Delete the old zip before adding the new one. Two versions of the same mod in the folder is the usual cause of a vehicle appearing twice, or of parts that will not fit together.
IF SOMETHING LOOKS WRONG
Clear the cache: in the Mod Manager, use "Clear cache and restart". Most oddities after an update — missing textures, parts that vanish — are a stale cache rather than a broken mod.
This release downloads from beamng.com, not from us, so
there is no checksum to compare against. Scan the archive before you unpack it.
Tell us if something is wrong — a file that will not work, content taken from
someone else, or anything that looks unsafe. Reports go to our review team, not
to the author.
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