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Minecraft Adventure & RPG

YUNG's Better End Island

Overview

An overhaul of the main End Island where the dragon fight takes place!

    

An overhaul of the main End Island where the dragon fight takes place!
Obsidian pillars, End gateways, the spawn platform, and the portal itself in the middle of the island have all been redesigned. Additionally, the dragon no longer spawns from the start - instead, it will be summoned once a player gets close to the bell tower in the center.

To resummon the dragon, the 4 crystals no longer go right next to the portal. Instead, you'll see 4 bedrock blocks on the floor inside the tower, one in each directional wing of the building. The crystals can be placed on these 4 blocks to start summoning the dragon again. That being said, we do actually still support vanilla crystal summoning positions, to avoid confusing players who aren't familiar with the mod.

The dragon's AI itself is unchanged.

To use BEI on an existing world, we've provided the /end_island reset command. Using this command while in the End will attempt to reset the dragon fight back to its initial state and replace any previous portal/pillars with our redesigned versions. But this command attempts some major things behind the scenes, so please back up your world before trying! Also note that simply deleting your End dimension files is not suffificient, and you will still need to run the command.

If you're having issues with the portal/tower spawning after using the command, such as the portal spawning under the island, you can use the full command /end_island reset true to attempt to place the portal on the surface again. But once again, back up your world before trying it! Seriously!

YUNG's Better End Island is intended to be compatible with as many mods as possible. The following are compatibility notes for relevant End mods/datapacks:

- Endergetic Expansion- End Gateways in the Outer End will be from EE instead of BEI. Everything should still work properly though.

- Progressive Bosses- Extra cage placement may be a little scuffed in older versions of Progressive Bosses. Make sure you're on the latest version!

- /end_island reset command may not properly reset fight history/progress on Progressive Bosses' side of things. If you use this command, you should also run /progressivebosses difficulty set dragon 0

- Better End- Since the island is smaller than in vanilla, obsidian spikes will spawn closer to the center

- If any spikes are missing or you have any other issues with generation, try using the /end_island reset command while in the End

- Nullscape- Completely compatible on 1.19+. Not compatible on 1.18.2.

- Savage Ender Dragon- The crystals Better End Island adds in the center may rarely respawn, if crystal respawning from Savage Ender Dragon is enabled. Otherwise completely compatible.

- Ender Trigon- Completely compatible

- True Ending: Ender Dragon Overhaul- Lots of little incompatibilities with the dragon's new attacks, such as it pathing through the central tower and obsidian pillars. Not recommended.

- Incompatible- Stellarity

- Valkyrien Skies Compatibility issues are reportedly fixed in newer versions!

ABOUT THIS LISTING

This page describes YUNG's Better End Island by YUNGNICKYOUNG. The description and screenshots are the author's own, imported from their listing on Modrinth on 26 October 2026: https://modrinth.com/mod/yungs-better-end-island

Mythiq.net hosts no files for it. The download button goes straight to the release file on cdn.modrinth.com, so you are downloading from the author's own host, not from a copy of ours.

The download count, rating and comments on this page start at zero and count Mythiq.net only. The source's own figures are not copied here — they measure a different site, and a number that cannot be checked against our own ledger is not worth printing.

Media

  • YUNG's Better End Island x Better End

    YUNG's Better End Island x Better End

  • New End Gateways

    New End Gateways

  • Redesigned Spawn Platform

    Redesigned Spawn Platform

Requirements

Game versions
  • 26.1.2
  • 26.1.1
MOD LOADER

This release is built for Neoforge. A mod built for one loader will not load under another — Fabric mods do not run on Forge, and vice versa.

GAME VERSION

Built for Minecraft 26.1.2, 26.1.1. Minecraft mods are tied to an exact version: a 1.21.4 build will refuse to load on 1.21.5.

DEPENDENCIES

Check the author's listing for required libraries before you start the game — a missing dependency shows up as a crash on launch, not as a warning.

Installation

1. Install Neoforge for the Minecraft version you play, if you have not already.

2. Download the .jar with the button on this page. Do not unzip it — a mod jar is installed as it is.

3. Put it in your mods folder:

Windows — %APPDATA%\.minecraft\mods

macOS — ~/Library/Application Support/minecraft/mods

Linux — ~/.minecraft/mods

4. Launch the game with the Neoforge profile selected.

ON A SERVER

Anything that changes world generation or gameplay has to be installed on the server as well as on every client. Client-side visual and interface mods do not.

UPDATING

Replace the old .jar rather than adding the new one beside it. Two versions of the same mod in the folder is a crash on launch.

This release downloads from cdn.modrinth.com, not from us, so there is no checksum to compare against. Scan the archive before you unpack it.

Version history

  1. v26.1.2-NeoForge-4.1.0 Latest 11 Sep 2026 · 390 KB via cdn.modrinth.com · 1 download Download
    - Fix unsafe call to ServiceLoader#load.
    - Remove mixin refmap, reducing log spam.

    If you like my mods, please consider supporting me on Patreon!
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    Off-site on cdn.modrinth.com — no checksum, because we never held this file. Link checked by our review team on 26 Oct 2026.

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