AW (Automobilwerke Wolfsburg) is a German motor vehicle manufacturer headquartered in Wolfsburg, Germany. Established in pre-WW2 times it became one of the most popular brands in automotive history taking over europe by a storm with affordable and reliable vehicles after 1950.
The AW Astro Gen 2 was produced by the German automotive manufacturer AW since 1980, it was an instant success in german and export markets. The original gen 1 Astro was a front-engined, front wheel drive vehicle targeted at working class of the people.
A little screenshot gallery:
Please note that this vehicle is only inspired by vw golf and it doesnt try to be one.
Currently the mod features EU/USDM hatchbacks and cabrios as well as a big amount of customisation and over 30 configs.
Old Videos:
Support my work and get access to early versions of the mods here https://www.buymeacoffee.com/nekkit
Any suggestions and bug reports are appreciated either in dm or in forum thread. Thanks!
Credits:
@waboll - about 80% of the og version modelling work
@Car_Killer - making gauge needles, UVs and some general help
@TrackpadUser - massive help with suspension jbeam
@Manche - base steelie model
@LucasBE - P-slot rims
@_Tanco , @Braskus help with engine sounds and torque curves
ABOUT THIS LISTING
This page describes AW Astro by Nekkit. The description and screenshots are the author's own, imported from their listing on the BeamNG.drive repository on 24 October 2026: https://www.beamng.com/resources/aw-astro.19186/
Mythiq.net hosts no files for it. The download button goes straight to the release file on beamng.com, so you are downloading from the author's own host, not from a copy of ours.
The download count, rating and comments on this page start at zero and count Mythiq.net only. The source's own figures are not copied here — they measure a different site, and a number that cannot be checked against our own ledger is not worth printing.
Media
Requirements
BeamNG.drive on a current build. The repository lists a mod as outdated once it stops loading, but a mod written for an older release can still misbehave quietly rather than fail outright — check the resource page for the author's own compatibility note before reporting a fault.
Nothing else is required unless the author says so above. BeamNG mods are self-contained zip archives; there is no loader or framework to install first.
Installation
1. Download the archive with the button on this page. Do NOT unzip it — BeamNG loads mods as zips.
2. Put the zip in your mods folder:
Windows — Documents\BeamNG.drive\\mods
Linux — ~/.local/share/BeamNG.drive//mods
3. Start the game and open the Mod Manager from the main menu to confirm it is listed and active.
4. Vehicles appear in the vehicle selector; maps appear under Freeroam.
UPDATING
Delete the old zip before adding the new one. Two versions of the same mod in the folder is the usual cause of a vehicle appearing twice, or of parts that will not fit together.
IF SOMETHING LOOKS WRONG
Clear the cache: in the Mod Manager, use "Clear cache and restart". Most oddities after an update — missing textures, parts that vanish — are a stale cache rather than a broken mod.
This release downloads from beamng.com, not from us, so
there is no checksum to compare against. Scan the archive before you unpack it.
Version history
v4.0.6 FinalLatest
13 Nov 2024 · 352 MB via beamng.com · 0 downloads Download
Off-site on beamng.com —
no checksum, because we never held this file.
Link checked by our review team on 26 Oct 2026.
Tell us if something is wrong — a file that will not work, content taken from
someone else, or anything that looks unsafe. Reports go to our review team, not
to the author.
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