The 2007-2011 ETK 6000 & 4000 Series is now available on the BeamNG Resources Page.
Photo Credit: Veros (FilsFilms)
Special Controls:
K- Toggle Camper Lighting
O- Extend Camper (18 Foot Only)
Looking for more even more ETK 6000/4000 content?
Check this mod out
Planned Features:
Better tire models
More wheel options
Anti-dive front suspension modification (now that I'm educated)
ABS, TCS (pseudo-LSD braking style if possible)
ESC on higher trim levels
Screen to support GPS in dashboard
Updated and reworked drivetrain code
Vanilla style differential locking
Transmission low and high ranges
Switchable RWD to AWD (or 4x4)
Finished dashboard
Engine model needs improvement
Factory Turbo options
LCD gauges need implementation
Soft-top cloth simulation for military carriers
Better engine and turbo sounds (similar to T-Series)
Full support for new game features
Current Issues:
Saggy front suspension
Body and frame too strong
Dim lights
Beam problem with hood on spawn
Snorkel does not work accurately
Fifth wheel needs work
Some cameras spin uncontrollably (might just be me)
Emergency light bars disappeared with game updates
Road tire normal map problems
Some meshes have backside issues
Abandoned since 2016
Post Updated: 2:30 EST June 4, 2020
willi_the_racer, _CLUTCH_, Kleito Rasta and 63 others like this.
ABOUT THIS LISTING
This page describes ETK 6000 & 4000 Series by Ky. The description and screenshots are the author's own, imported from their listing on the BeamNG.drive repository on 26 October 2026: https://www.beamng.com/resources/etk-6000-4000-series.1343/
Mythiq.net hosts no files for it. The download button goes straight to the release file on beamng.com, so you are downloading from the author's own host, not from a copy of ours.
The download count, rating and comments on this page start at zero and count Mythiq.net only. The source's own figures are not copied here — they measure a different site, and a number that cannot be checked against our own ledger is not worth printing.
Requirements
BeamNG.drive on a current build. The repository lists a mod as outdated once it stops loading, but a mod written for an older release can still misbehave quietly rather than fail outright — check the resource page for the author's own compatibility note before reporting a fault.
Nothing else is required unless the author says so above. BeamNG mods are self-contained zip archives; there is no loader or framework to install first.
Installation
1. Download the archive with the button on this page. Do NOT unzip it — BeamNG loads mods as zips.
2. Put the zip in your mods folder:
Windows — Documents\BeamNG.drive\\mods
Linux — ~/.local/share/BeamNG.drive//mods
3. Start the game and open the Mod Manager from the main menu to confirm it is listed and active.
4. Vehicles appear in the vehicle selector; maps appear under Freeroam.
UPDATING
Delete the old zip before adding the new one. Two versions of the same mod in the folder is the usual cause of a vehicle appearing twice, or of parts that will not fit together.
IF SOMETHING LOOKS WRONG
Clear the cache: in the Mod Manager, use "Clear cache and restart". Most oddities after an update — missing textures, parts that vanish — are a stale cache rather than a broken mod.
This release downloads from beamng.com, not from us, so
there is no checksum to compare against. Scan the archive before you unpack it.
Tell us if something is wrong — a file that will not work, content taken from
someone else, or anything that looks unsafe. Reports go to our review team, not
to the author.
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