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Skyrim Special Edition Tools & utilities

Spell Perk Item Distributor

Overview

Distributes spells, perks, items, shouts and keywords to NPCs from a text file — no plugin, no conflicts, no patch between two mods that both edit the same NPC.

The old way to give every bandit a new ability was to edit the bandit records in a plugin, which meant your mod and every other mod that touched those records needed a compatibility patch, and the loser of that fight lost everything.

SPID does it at run time instead. You write a line in an INI — a form to hand out, and the filters describing who gets it — and the plugin applies it as the game loads. No records are edited, so no conflicts exist, and mods built on SPID stack rather than overwrite.

THE FILTERS ARE THE POINT

Distribution can be narrowed by keyword, faction, race, class, combat style, level, sex, unique or not, by editor ID pattern, and by combinations of those with negation. That is expressive enough that most "give X to NPCs like Y" mods can be written as a text file, and a great many now are.

It is a framework, so on its own it does nothing. It is here because a large share of modern NPC mods list it as a requirement.

ABOUT THIS LISTING

This page describes Spell Perk Item Distributor by powerofthree. The description and screenshots are the author's own, imported from their listing on GitHub on 14 August 2026: https://github.com/powerof3/Spell-Perk-Item-Distributor

Mythiq hosts no files for it. The download button goes straight to the release file on github.com, so you are downloading from the author's own host, not from a copy of ours.

The download count, rating and comments on this page start at zero and count Mythiq only. The source's own figures are not copied here — they measure a different site, and a number that cannot be checked against our own ledger is not worth printing.

Requirements

SKSE IS REQUIRED

SPID is an SKSE plugin and does nothing without it.

MATCH THE GAME VERSION

Take the build for your Skyrim runtime.

DISTRIBUTION HAPPENS ON LOAD

Changes to a _DISTR.ini take effect the next time the save is loaded, not immediately, and removing a mod that distributed something does not always take the distributed thing back off an NPC that already has it.

Installation

1. Install SKSE.

2. Install SPID with your mod manager.

3. Install whichever mods require it. They ship their own _DISTR.ini files and need no further setup.

4. To write your own rules, add a file ending in _DISTR.ini in the Data folder and follow the syntax in the project readme.

This release downloads from github.com, not from us, so there is no checksum to compare against. Scan the archive before you unpack it.

Version history

  1. v7.3.2 Latest 30 Jul 2026 · 8.6 MB via github.com · 8 downloads Download

    Off-site on github.com — no checksum, because we never held this file. Link checked by our review team on 14 Aug 2026.

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